override_defaults? - real_ball_flight default: 1 - ball_speed The base speed at which the balls fly from the gun. default: 2790 - ball_addplayerspeed Adds the player velocity to the balls (if you are running forward, your balls go faster... that sounded bad) default: 1 - ball_life Time (in seconds) balls exist in the world before being removed. It's fun to dink around with this locally, but don't change the value for public servers as it can cause a lot of lag. default: 2 - slowballsbounce If on, balls that have slowed down due to traveling long distances or traveling through water, will bounce off of things instead of splatting. default: 1 - bouncy If activated, balls will bounce off of anything but players. It's like playing paintball with super bounce balls! default: 0 - gren_addplayerspeed If activated, the thrower's velocity is added to the grenade tossed. This allows players more control over the speed/distance grenades can be tossed. default: 1 - pbgren_bursts - pbgren_ballsperburst - waterfriction If activated, balls and other entities that enter water will be slowed down significantly. default: 1 - - bounceback Controls the ammount of bounce objects have; if set higher than the default, bouncy balls can act kind of like flubber. :) default: 1.5 see also: bouncy - cmdfloodprotect? - floodprotect? - item_addplayerspeed Adds the player velocity to items dropped, so you can "toss" your inventory. Unfortunately it didn't work well because it ends up landing right in front of you so you pick it up again, and thus was disabled immediately after creation. default: 0 - - smokegren_pufftype? - numpasses? - oppass1level? - instant_item_spawn? - instant_spawn - - flagcapendsround - TimeElapsed? - nohud - gren_explodeonimpact Makes grenades explode as soon as they hit something. default: 1 - grensounds Makes the paint grenade have a single sound upon impact as opposed to splat sounds for every ball that is shot out (reduces lag a lot). default: 1 - pbgren_smoketrail? - PaintGrenSpawns? - lowlag? default: 0 - SmokeGrenSpawns? - _scores, scores??? - pr,py,pp,pb??? - soundteam? - match? - cursing? - deadtalk If activated, the eliminated players can communicate with the living players, otherwise they can only talk amongst themselves and listen to what the living say. default: 0 - glmod_limit? default: 4 - glmod_punish? default: 1 - filterban? - build? - OneTimeInit? - log_ip? - maxentities default: 1024 - - g_select_empty? - - punishedpoints? -