Primary Paintball 2 Files Windows VersionPaintball 2.0 Alpha build 40 Full Standalone
Full standalone version of Digital Paint Paintball2 for Windows (Quake2 not required!). If you've never played the game, this is the file you need to get.

Paintball 2.0 Alpha build 40 Update
You must have build016 or later installed for this update to work. Install to the same directory as the previous version.

High-Res Texture PackPaintball 2 HR4 GPL Texture Pack 2013-05-14
High resolution (4x higher resolution) textures for Paintball2. Simply extract this zip into your Paintball2 directory.

Linux VersionPaintball 2.0 Alpha build 40 Full Linux x86 Standalone
If want to run a Linux server or actually use Linux to play games, grab this file. Simply extract it and run "paintball2". It may take a while to load on the first run. You will need 32bit versions of the following libraries to run this game: libgcrypt, libgpg-error, libjpeg, libpng12, libstdc++, libpthread, libgcc_s, libXxf86vm, libXau, libXdmcp, libXext, libXdamage, libXfixes, libdrm, libX11, libGL, libxcb, libz, libdl, librt, libm, libc.

Paintball 2.0 Alpha build 40 Linux x86 Update
You must have build016 or later installed. Simply extract this over the existing paintball2 directory to update.

Third Party Maps Individual Map DownloadsThird Party Map Download Sites
The dropdown will show you various locations where you can download individual third party maps for Paintball2. Zipped files generally have other media (textures, sounds, etc.) and need to be extracted into your paintball2 directory. BSP files need to be put in your paintball2/pball/maps directory.

Map PacksMap Pack (Oct. 2006)
This is a relatively small map pack that includes some of the better-constructed maps.

Paintball2 Mapmaking Files Map EditorsBSP with Paintball2 Support
This includes BSP along with all the necessary .wal textures, compilers, and everything else you need to get started making maps for Paintball2. Extract to C:\BSP. See included install text for details.

Sample MapsSample Paintball II Map
This is a .map which you can use to get a better understanding of how to make maps for Digital Paint Paintball II. It includes support for 1-Flag and 2-Flag CTF as well as Deathmatch. This file is included with the BSP pack above, so if you're using that, you don't need to download this.

Source Files for Various Maps
Several mappers have donated their .map source code so you can reference them to see how different things were constructed. Be sure to get permission from the map authors if you want to use any significant portion of the map, though. Not all of the map files here are complete.

MiscOther Mapmaking Files
This is a list of other files that might be useful. If you don't know what they are, you probably don't need them. If you're making custom textures or using an editor besides BSP, you may need some of these.

QI Paintball for Quake1/QuakeWorld Client FilesQuake Innovations Paintball 1.0
This is the "prequil" to Paintball 2: Quake Innovations Paintball, branched off of the QTeam mod which had the first implementation of CTF for Quake. It wasn't made by Digital Paint, but several people who worked on it are now working with Digital Paint.

Quake Innovations Paintball 1.2 Update
This is the latest client-side version. You MUST have QI Pball 1.0 installed for it to work.

Colormap/Palette Patch + Status Bar
If you've never seen Paintball with the Paintball status bar, you've really been missing out! This patch adds it so you can see the status bar when playing QuakeWorld paintball. It also adjusts the blue and red to make them truer colors (no more pale ugly blue).

Quake1 Paintball Maps
Small collection of popular maps.

Server UpdatesQuake Innovations Paintball 1.39 Server Update
If you're not running a server, you don't need this. If you are running a server, this is a must.

Source Code Digital Paint: Paintball 2.0 Engine Source CodePaintball 2.0 Alpha build040 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2013-10-16.

Paintball 2.0 Alpha build035 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2012-01-09.

Paintball 2.0 Alpha build031 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2010-12-16.

Paintball 2.0 Alpha build026 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2008-02-27.

Paintball 2.0 Alpha build023 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2008-07-16.

Paintball 2.0 Alpha build019 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build019, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2007-06-06.

Paintball 2.0 Alpha build018 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build016, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2007-05-15.

Paintball 2.0 Alpha build016 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build016, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2006-03-01.

Paintball 2.0 Alpha build014 Source Code
Client executable source for Digital Paint: Paintball 2.0 Alpha build014, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2005-04-15.