April 6th, 2011High-Resolution Textures In ProgressOne of the most-requested features was an official high-res texture pack, so it's in the works, now. Here are a few examples (current textures on the left, high-res on the right):
The pack is about half-way done. You can see updates and discuss it here. March 27th, 2011New Serversisland55 from digitalfrag.net has been kind enough to donate several servers for official use:
If you have suggestions for map rotations, etc., post them here. Facebook & TwitterI'm not into the social networking sites at all, but webhead set up accounts for Digital Paint: Paintball 2 on Facebook and Twitter here:
Like/follow/subscribe and whatnot, and help promote the game! Discuss it here. February 25th, 2011Paintball 2 Build 32 Released!This build brings more bug fixes and auto updates and sorts the in-game server list. Servers are sorted by a combination of player count and ping to help put the best servers for you to play on at the top of the list.
Client updates: - Feature: Server list sorts by players/ping. - Feature: Serverlist auto-updates and clears on update. 10:53 PM 2/16/2011 - Bugfix: Fixed issue with files not downloading that were in the "requiredfiles" field in maps. - Bugfix: Fix for crash with long console lines then hitting up. - Bugfix: (Hopefully) fixed OpenGL errors on some Linux configs. - Bugfix: Fix for rare case where a client reconnect or potentially a laggy connect could result in an "active" entity before the connection finished. 11:59 PM 2/16/2011 - Bugfix: Fixed serverlist not updating if a player hasn't logged in or connected to a server first. 6:31 PM 2/21/2011 - Tweak: Various fixes to console text messages. (Thanks, T3RR0R15T). - Tweak: Merged Linux and Win32 opengl code to make things more maintainable.
Game server updates: - Fixed flags and pong ball keeping velocity when reset. - Fix for people connecting during a map change being kicked for invalid clients. - Increased MAX_INFO_STRING to 1024 to reduce "Info string length exceeded" messages. 1:13 PM 2/21/2011
Post feedback on the build here. December 24th, 2010A Little Christmas Present for You: PB2 Build 31It's Christmas, so I'm not going to bother with a big summary. The most anticipated feature is probably the interpolated hitboxes. (Note: you must play on a server running the new version to see this in effect). The rest I'll leave in the release notes below. Merry Christmas! Be sure to post feedback here.
Client updates: - Feature: Hid model when chasecamming in first person. 10:42 PM 11/2/2010 (thanks zuluzet) - Bugfix: Fixed netgraph so it doesn't wrap around in resolutions above 1024 (will still wrap at resolutions above 2048). 11:40 PM 9/8/2010 - Bugfix: Fix for server password menu not coming up sometimes (resulted in a get_password-attack.txt error). 9:25 PM 9/16/2010 - Cvar: cl_drawclockx and cl_drawclocky - Adjust position of the clock. Default is "-1" on both commands = centered on the top of the hud (like build 30). - Tweak: Names now default to "noname#####" (##### = random number) instead of "newbie". - Tweak: Made things MT to help reduce game hitches. 1:04 AM 11/2/2010 - Tweak: Changed filename from demos started with arecord. It's now like the filename from the autodemo on a server. - Tweak: Added the resolution 1600 x 900. - Tweak: Increased number of screenshots to 9999. - Tweak: Enabled archive flag for cl_swearfilter. - Tweak: Added ftp:// support to the webload command.
Game server updates: - Replaced .skm in model keys with .md2 so downloading code will work properly and people will get the .skp pose files as well. 10:19 PM 5/18/2010 - tdm_tugofwar cvar. If enabled, when one team scores a point, the other team loses a point in team deathmatch. 2:30 PM 9/3/2010 - Interpolated hitboxes. 2:30 PM 9/3/2010 - Fixed chasecam text to update immediately when switching chase targets. 1:20 PM 9/10/2010 - "newbie" and "noname" will have random numbers assigned them to make cheaters and whatnot easier to locate in logs. 1:09 AM 9/14/2010 - g_autobalance now autobalances teams whenever somebody disconnects, changes teams, or a round ends. Tries to find the best match of player score to team score ratios when selecting who to switch. 1:03 AM 11/2/2010 - Autorecord now waits 4 seconds after connect to hopefully stop issues where recording tries to start before level is loaded. 4:39 PM 11/6/2010 - Bug fix for "eating" paint grenades. - Added build number to "players" command. - Improved bouncing physics. May 25th, 2010Paintball 2 Build 30 Released!This is mostly a bug fix and tweak build to hopefully resolve some of the issues people were having with Windows 7.
Client updates: - Feature: Added a message box to inform people when they don't have proper hardware-accelerated OpenGL drivers installed. - Bugfix: Fixed some errors that happen in old implementations of OpenGL. - Bugfix: Fixed a crash in rscripts for old hardware/drivers that don't support multitexture. 1:02 AM 4/14/2010 - Tweak: Made scores menu allow some game input (fixes issues if you have "score" bound to "tab"). 5:10 PM 5/2/2010 - Tweak: Switched to Visual Studio 2008 express. - Tweak: Tweaked default volume and attenuation so sounds at a distance are easier to hear. 5/2/2010 - Media: Re-recorded carbine sounds at a different angle so they sound less clangy. - Media: New menu screen for people that do not have a profile to hopefully make things less confusing. - Media: Increased volume of grass footsteps.
Game server updates: - Made the camera update looking at the killer while dead. 8:38 PM 2/19/2010 - Minor text tweaks for game mode displays. - Made it so last player alive can't suicide with grenades. 12:32 AM 4/14/2010 - Switched to visual studio 2008 express. - Added a volume to the chase camera trace so it doesn't penetrate walls. 6:16 PM 5/2/2010