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April 6th, 2011High-Resolution Textures In ProgressOne of the most-requested features was an official high-res texture pack, so it's in the works, now.  Here are a few examples (current textures on the left, high-res on the right):









The pack is about half-way done.  You can see updates and discuss it here.
March 27th, 2011New Serversisland55 from digitalfrag.net has been kind enough to donate several servers for official use:

208.100.42.52:27910 - Chicago, IL
89.149.242.101:27910 - Frankfurt, Germany
87.117.203.203:27910 - London

If you have suggestions for map rotations, etc., post them here.
Facebook & TwitterI'm not into the social networking sites at all, but webhead set up accounts for Digital Paint: Paintball 2 on Facebook and Twitter here:

http://www.facebook.com/pages/Digital-Paint-Paintball-2/208706742472974

http://twitter.com/digitalpaintpb2

Like/follow/subscribe and whatnot, and help promote the game!  Discuss it here.
February 25th, 2011Paintball 2 Build 32 Released!This build brings more bug fixes and auto updates and sorts the in-game server list.  Servers are sorted by a combination of player count and ping to help put the best servers for you to play on at the top of the list.

Client updates:
- Feature: Server list sorts by players/ping.
- Feature: Serverlist auto-updates and clears on update.  10:53 PM 2/16/2011
- Bugfix: Fixed issue with files not downloading that were in the "requiredfiles" field in maps.
- Bugfix: Fix for crash with long console lines then hitting up.
- Bugfix: (Hopefully) fixed OpenGL errors on some Linux configs.
- Bugfix: Fix for rare case where a client reconnect or potentially a laggy connect could result in an "active" entity before the connection finished.  11:59 PM 2/16/2011
- Bugfix: Fixed serverlist not updating if a player hasn't logged in or connected to a server first. 6:31 PM 2/21/2011
- Tweak: Various fixes to console text messages. (Thanks, T3RR0R15T).
- Tweak: Merged Linux and Win32 opengl code to make things more maintainable.

Game server updates:
- Fixed flags and pong ball keeping velocity when reset.
- Fix for people connecting during a map change being kicked for invalid clients.
- Increased MAX_INFO_STRING to 1024 to reduce "Info string length exceeded" messages. 1:13 PM 2/21/2011

Post feedback on the build here.
December 24th, 2010A Little Christmas Present for You: PB2 Build 31It's Christmas, so I'm not going to bother with a big summary.  The most anticipated feature is probably the interpolated hitboxes.  (Note: you must play on a server running the new version to see this in effect).  The rest I'll leave in the release notes below.  Merry Christmas!  Be sure to post feedback here.

Client updates:
- Feature: Hid model when chasecamming in first person. 10:42 PM 11/2/2010 (thanks zuluzet)
- Bugfix: Fixed netgraph so it doesn't wrap around in resolutions above 1024 (will still wrap at resolutions above 2048). 11:40 PM 9/8/2010
- Bugfix: Fix for server password menu not coming up sometimes (resulted in a get_password-attack.txt error). 9:25 PM 9/16/2010
- Cvar: cl_drawclockx and cl_drawclocky - Adjust position of the clock. Default is "-1" on both commands = centered on the top of the hud (like build 30).
- Tweak: Names now default to "noname#####" (##### = random number) instead of "newbie".
- Tweak: Made things MT to help reduce game hitches.  1:04 AM 11/2/2010
- Tweak: Changed filename from demos started with arecord. It's now like the filename from the autodemo on a server.
- Tweak: Added the resolution 1600 x 900.
- Tweak: Increased number of screenshots to 9999.
- Tweak: Enabled archive flag for cl_swearfilter.
- Tweak: Added ftp:// support to the webload command.

Game server updates:
- Replaced .skm in model keys with .md2 so downloading code will work properly and people will get the .skp pose files as well. 10:19 PM 5/18/2010
- tdm_tugofwar cvar.  If enabled, when one team scores a point, the other team loses a point in team deathmatch. 2:30 PM 9/3/2010
- Interpolated hitboxes. 2:30 PM 9/3/2010
- Fixed chasecam text to update immediately when switching chase targets. 1:20 PM 9/10/2010
- "newbie" and "noname" will have random numbers assigned them to make cheaters and whatnot easier to locate in logs. 1:09 AM 9/14/2010
- g_autobalance now autobalances teams whenever somebody disconnects, changes teams, or a round ends.  Tries to find the best match of player score to team score ratios when selecting who to switch.  1:03 AM 11/2/2010
- Autorecord now waits 4 seconds after connect to hopefully stop issues where recording tries to start before level is loaded. 4:39 PM 11/6/2010
- Bug fix for "eating" paint grenades.
- Added build number to "players" command.
- Improved bouncing physics.
May 25th, 2010Paintball 2 Build 30 Released!This is mostly a bug fix and tweak build to hopefully resolve some of the issues people were having with Windows 7.

Client updates:
- Feature: Added a message box to inform people when they don't have proper hardware-accelerated OpenGL drivers installed.
- Bugfix: Fixed some errors that happen in old implementations of OpenGL.
- Bugfix: Fixed a crash in rscripts for old hardware/drivers that don't support multitexture.  1:02 AM 4/14/2010
- Tweak: Made scores menu allow some game input (fixes issues if you have "score" bound to "tab"). 5:10 PM 5/2/2010
- Tweak: Switched to Visual Studio 2008 express.
- Tweak: Tweaked default volume and attenuation so sounds at a distance are easier to hear. 5/2/2010
- Media: Re-recorded carbine sounds at a different angle so they sound less clangy.
- Media: New menu screen for people that do not have a profile to hopefully make things less confusing.
- Media: Increased volume of grass footsteps.

Game server updates:
- Made the camera update looking at the killer while dead. 8:38 PM 2/19/2010
- Minor text tweaks for game mode displays.
- Made it so last player alive can't suicide with grenades. 12:32 AM 4/14/2010
- Switched to visual studio 2008 express.
- Added a volume to the chase camera trace so it doesn't penetrate walls. 6:16 PM 5/2/2010

Grab it on the files page.  Provide feedback on the forum.

News Archive
«...-356-351-346-341-336-331-326-321-316-311-...»
October `98 - September `98
August `98 - July `98
POTD Archive