Full standalone version of Digital Paint Paintball2 for Windows (Quake2 not required!). If you've never played the game, this is the file you need to get.
If want to run a Linux server or actually use Linux to play games, grab this file. Simply extract it and run "paintball2". It may take a while to load on the first run. You will need 32bit versions of the following libraries to run this game: libgcrypt, libgpg-error, libjpeg, libpng12, libstdc++, libpthread, libgcc_s, libXxf86vm, libXau, libXdmcp, libXext, libXdamage, libXfixes, libdrm, libX11, libGL, libxcb, libz, libdl, librt, libm, libc. Note: This is primarily to support Linux servers. The native Linux client is not that great. Lots of input and sound issues. You will likely have a better experience if you run the Windows client on Linux using Wine.
If you have build 41 (or later), you can use this update to patch to the latest version of the game. Simply extract over the older version of the game.
Third Party Maps
Individual Map DownloadsThird Party Map Download Sites
The dropdown will show you various locations where you can download individual third party maps for Paintball2. Zipped files generally have other media (textures, sounds, etc.) and need to be extracted into your paintball2 directory. BSP files need to be put in your paintball2/pball/maps directory.
This includes BSP v.97q6 along with all the necessary .wal textures, compilers, and everything else you need to get started making maps for Paintball2. Unzip the files to a writable directory (Example: C:\bsp) and run bsp.exe.
Several mappers have donated their .map source code so you can reference them to see how different things were constructed. Be sure to get permission from the map authors if you want to use any significant portion of the map, though. Not all of the map files here are complete.
This is a list of other files that might be useful. If you don't know what they are, you probably don't need them. If you're making custom textures or using an editor besides BSP, you may need some of these.
Paintball 2 Engine for Quake 2
Quake2-Compatible Version of the DPPB2 EnginePB2Q2 (Paintball 2 Quake 2)
This is a version of the Paintball 2 engine compiled with full Quake 2 support. A lot of things have been stripped out/changed/broken because they aren't needed for Paintball 2, but this engine has a lot of nice features that improve both visuals as well as controls and movement, so you might want to play regular Quake 2 with it. Released as a special for the Quake2 25th anniversary! Simply extract this zip file into the directory you have Quake2 installed and run pb2q2. Contains both 32bit Windows and Linux executables.
QI Paintball for Quake1/QuakeWorld
Client FilesQuake Innovations Paintball 1.0
This is the "prequil" to Paintball 2: Quake Innovations Paintball, branched off of the QTeam mod which had the first implementation of CTF for Quake. It wasn't made by Digital Paint, but several people who worked on it are now working with Digital Paint.
If you've never seen Paintball with the Paintball status bar, you've really been missing out! This patch adds it so you can see the status bar when playing QuakeWorld paintball. It also adjusts the blue and red to make them truer colors (no more pale ugly blue).
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2013-10-16.
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2012-01-09.
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2010-12-16.
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2008-02-27.
Client executable source for Digital Paint: Paintball 2.0 Alpha build023, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2008-07-16.
Client executable source for Digital Paint: Paintball 2.0 Alpha build019, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2007-06-06.
Client executable source for Digital Paint: Paintball 2.0 Alpha build016, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2007-05-15.
Client executable source for Digital Paint: Paintball 2.0 Alpha build016, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2006-03-01.
Client executable source for Digital Paint: Paintball 2.0 Alpha build014, modified from ID Software's original Quake2 source. Released under GPL. Build date: 2005-04-15.