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HOOOOBA! Okay okay, i said i'd give u a surprise. Well, hope you like it! here is an image i put together for pb2. Oh, and sorry for the lack of updatesGotcha! If you think that was all, you are gravely mistaken. Here is your BIG cookie. Hope its as tasty as you expected! (i told you guys we were killing ourselves over this...Eat Paint! |
Slite Changes Nothing much... added some more stuff to the help section as well as Quake Innovations Paintball 1 to the files section (since all of us at Digital Paint were involved in it).Converting PB1 maps to PB2 If you ever tried converting a PB1 for Quake map to a PB2 map for Quake2, you will have noticed that the lighting looks really bright and crappy. You can fix this (as well as cut down on the ridiculous amount of time Quake2's rad util takes) by using the following command line:qrad3 -bounce 0 -scale .5There are also some entity conversions that need to be done which I will post in the help section once everything is finalized. |
1000+ Hits! Nice to know that we have this much interest! I've got some cool ideas for a site layout, but I think my time would be better spent working on paintball (since that's what REALLY matters). If I ever get some "free time" (yeah, right), maybe I'll work on it, but for now... we have a site... may not be the best looking site, but hey! It gets the job done!General Development stuff Nothing specific can really be said. Calrathan's working on getting bugs out 'n stuff in the code. I'm working on getting the models to work correctly, look nice, be low poly, and getting some nice realistic skins on them. Also, due to some "limitations" in Quake2, we will probably make a simple converter program so you can convert PB1 maps to PB2 maps w/o the hassle of loading up a text editor and manually doing a search/replace. I'm still working on getting the lighting to look right -- I'll give another shot tonight. |
The Team The four main members here at DP would like to thank the paintball world for your support, and will be rewarding you with a buncha screen shots and information on what we're doing.Paintball 1.39? After speaking with QI leader cyberdog about the effects of not allowing myself to have ANY rights to the 1.x source, we came to an agreement which will surely benefit everyone for the time being. An agreement has been reached allowing myself to modify the 1.x code for the sole purpose of fixing bugs and making it compatible with further versions of quake and quakeworld, in exchange I must give credit to QI for the development. (They made it so what's the problem with that) :) So, I present to you (1 day late due to a damn stupid ISP that kicked me off for 8 hours) version 1.39 of QI paintball, patched by Digital Paint. Here is what this patch does for you. |
Welcoming SmokeYa We'd like to give SmokeYa a big hearty welcome! SmokeYa will be working with Calrathan on the coding.280+ Hits Already! It's great that we've seen this much interest in Digital Paint already in the short few days it's been here. We have nearly 300 hits and the page hasn't even been "officially" announced on the captured.com news and added to the Hosted Sites list! (I'm e-mailing Dakota right now and telling him it's ready to roll :)DP-QI Permanently Deviled Talks between DP and QI have finished. After DP's contemplation and reluctance to accept the offers made by QI, a decision has been reached, and both groups have established that the division will remain permanent. QI offers are no longer standing, because further delay would cause current development to be worthless. FX log released I have no real quarrel with FX, but after this conversation with him I figured this is the best way clear the air before the contents of such a log could be twisted by a false interpretation. Here is the log in question, and I don't deny I said it, and I confirm its authenticity. I went into this conversation unsure about why I was in this situation with Cyberdog. A brief talk with Jitspoe, TX, Smokeya, Hump, and various other paintball regulars i had the fortune to converse with while dead on a paintball server all reassured me that they supported me and helped me realize what I had forgotten. I am only human, and am sorry for all those who disagree with my final position. My doubt was strong when I talked to FX, and was only there because I had lost confidence in my coding abilities. I thank SmokeYa for signing up with DP, and TX for supporting us through all this. As for pball.net? I have noticed that they seem to take more pride in their indirect, "unbiased" attacks on DP and myself. |
My Stand On QI I was planning on a final proposal, but since it seems Cyberdog mainly wants my graphics, and they are not included, I won't even bother since I'm sure he won't agree. We don't really need the code for Quake/QuakeWorld. We are starting the Quake2 code from scratch, and there are so many new and better game engines coming out soon that any more updates for Quake would probably not be worth the time since people will be moving up in gaming and fewer and fewer people will be playing Quake/QW, and even fewer playing Paintball 1.x. My final statement:Newer Page LayoutI do not grant Cyberdog and/or Quake Innovations permission to use the Paintball2 palette, colormap, pics, textures, skins, models, and/or maps I have made. I do not grant Cyberdog and/or Quake Innovations permission to continue to use the Paintball 1.x gfx, textures, models, skins, and/or maps I have made in any upcoming 1.x releases and/or Paintball mods for Quake2 or any other gaming engine. I do not grant Cyberdog and/or Quake Innovations to use recompiled, retextured, reskinned work of mine, and/or work of mine with any other modification in upcoming releases of Paintball 1.x and/or Paintball mods for Quake2 and/or any other game engine. Yet another attempt at a newer layout. Just kinda experimenting, nothing final. Calrathan likes it darker, but I feel that Paintball isn't as "dark" as most games are... *shrug* If you Cal's news format, you can look at it here, or look at the original news format here. Please e-mail me or Cal and give some of your opinions. We're open to suggestions and/or layouts! |
New Page Layout Okay, i took some initiative and just spruced up the news page. I hope you like it for now, but we are still looking for people to help out by sending in a totally new design idea. Until then, we are stuck with whatever Jit and I come up with.Cdog & Quake Innovations This while issue with QI probably has Jit and me looking like shit. I have already gotten many protests from people saying we should patch things up and get back together. I have already spoken with Cyberdog on these issues and neither Jit or I want to work under Cdog. As for the proposal Cdog made with us working in a "pact", i don't see anything pact like in it. It basically give DP the code to update after final versions are released, and still gives us obligations to QI before that will happen. Plus, if any of you have read the Q2 source code license agreement, you'll notice that it gives the original author of the code sole development rights (excepting ID software themselves) and if Cdog wishes in the future, gives him the right to extract all development rights from us. Its once again a position with Cyberdog having power over us, and more over power to neutralize this group. At this point we do not trust Cdog with that power, as we have had difficulties with him in the past. As for Jit's decision with what to do with the models/palette/textures/maps for Q2, I'll have to let him post on that since im not sure what's going down with that. |
Paintball Continues! It looks like the Quake Innovations leader might be coming back... Digital Paint will continue to work as a group entirely separate from QI in producing a paintball mod for Quake2.Links Section Added Not much to brag about... but it's there :) This page is slowly starting to form... |
New Page Up! (sort of) It's still under heavy construction -- but it's up! Digital Paint is basically a remake of the paintball division of Quake Innovations. Unfortunately some conflicts arose and our leader quit, but the rest of us are back on our feet again, and will hopefully be able to bring you the much anticipated Paintball II soon! |
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