November 21st, 2004Serverlist Crashing?If you're using build 13 and the serverlist crashes when you try to update or refresh (or if it simply doesn't work), try deleting serverlist.dat. It's stored in paintball2\pball. If you're using an earlier version than build 13, then the serverlist probably doesn't work at all and you should upgrade. :) If it still doesn't work after deleting the serverlist.dat file, please report the issue on the bugs forum. November 16th, 2004IE be Pretty!Well, I finally gave in and implemented the hideous, non-standard method of incorporating transparent PNG's into a web page so that they will work for Internet Explorer. I probably wouldn't have done this had less than 80% of the hits on this page been with IE, but the sad truth of the matter is that the vast majority of people prefer to walk around the Internet with their pants down instead of using something like Firefox. November 11th, 2004OopsIt seems the wrong HUD script was included for the build 13 release. The files have been fixed now, but if you already downloaded build13 and see a grey box on your HUD, download this file to your paintball2\pball\scripts directory. If you still have problems, please let us know! November 10th, 2004Paintball 2.0 Build 13 ReleasedThis update is mostly to fix the serverlist issue. The serverlist code has been almost completely revamped and supports vhosts, redirecting, multiple sources, etc. so we shouldn't have to worry about this problem ever happening again. :) Also, it's multi-threaded, meaning no more "freezing" and more accurate ping results. The state of the serverlist is also saved to disk on exit, so the next time you play, you won't have to hit refresh just to make the servers visible.
Other changes include attempted workarounds for ATi's broken drivers, and some misc. bugfixes that sometimes lead to crashing. Also, there's a pretty, new 32bit icon for Windows XP users.
Be sure to post feedback on the forum. November 8th, 2004The Status of Build 13Build 13, which resolves the serverlist issue, is almost done, however there are some stability problems (it crashes a lot) which still need to be worked out. Once those get fixed, it will be released. Shouldn't be much longer now.