February 23rd, 2020Level Design Tool UpdatesA new version of BSP (.97h) is out! It includes lots of new features and improvements, such as better camera controls (shift + middle click to pan), lighting preview for light entities (click on the little lightbulb), skybox preview that automatically updates with the worldspawn sky setting, and fgd support for easier entity editing. You can grab it on the map editors section of the downloads page and discuss it here.
Also, Trenchbroom will be officially supporting Paintball 2 in the next release. I hope to see lots of awesome new maps in the near future! September 14th, 2019Paintball 2 Build 43 Released!Yeah, it's been a little while, and Build 42 was too unstable to release publicly, but development is still active! You can grab Build 43 from the downloads page.
Build 43 engine changelist: - Bugfix: Fixed crash when viewing the server list while a level is loaded locally. - Bugfix: Fixed sound falloff on left and right channels being slightly different. Also tweaked to be slightly more physically accurate. 7:21 AM 6/24/2019 - Bugfix: Fixed serverlist connecting to the worng IP's when using the listview widgets (Thanks, xrichardx) - Bugfix: Fixed crash when using SDL sound driver on Linux. (Thanks, your teammate) 10:10 PM 7/7/2019 - Tweak: Reduced buffer size for Linux SDL driver from 4096 to 1024 to reduce latency. 5:53 AM 8/18/2019 - Tweak: Reduced "s_mixahead" default cvar value from 0.2 to 0.08. You may need to increase this if you get stuttery sound. 5:53 AM 8/18/2019 - Cvar: "vid_resolution" now replaces "gl_mode", "vid_resx", and "vid_resy". You can simply set "vid_resolution" to "1920x1080" or whatever you would like. (Thanks, xrichardx). Should automatically set to whatever you had before using the previous cvars.
Build 42 engine changelist: - Feature: Native IRC support to join the #paintball channel on GlobalGamers. "irc_connect", "irc_say", "irc_quit" commands. - Feature: Listview support for UI (Thanks, xrichardx) - Cvar: "cl_scoreboard_sorting" - 1: sort by kills only, 2: sort algorithm with priority of grabs and caps, 3: sort with priority of grabs and caps - Bugfix: "GL_Upload8: too large" error from corrupted texture files no longer stops the level from loading.
Game library 1.932 build 188 changelist: - Fixed escaped from jail message having an extra newline. 4:57 AM 6/17/2019 - Adjusted ball arc to account for gravity setting, so low gravity doesn't cause the ball to shoot above the crosshair. 4:57 AM 6/17/2019 - Fixed minplayers setting on mapinfo files not working properly if set to values less than 2. 7:02 AM 6/25/2019 - Made "botcmd" work with the new bots. 1:06 AM 6/30/2019 - Fixed match not going into overtime if "nextmap" was set. 3:13 AM 7/1/2019 - Made "nextmap" and "rotation add" automatically prefix "inprogress/" and "beta/" before maps that are in those directories like "newmap" and "map" do. 1:56 AM 7/7/2019
Game library 1.931 build 187 changelest: - "sv_votemapenabled 2" only allows voting on maps that are in the maplist. 11:20 PM 2/23/2018 - "timelimit" default changed from 20 to 10. - "addloginop" / "removeloginop" commands store players with a given DPLogin ID to an auto-op list. - Bug fix to keep players logged in if they change the colors in their name. - Fixed spelling of "possession"
If you have any issues or feedback on the build, you can post it on the forums here. January 5th, 2019Social SaturdaysThe first Saturday of each month (and every other following Saturday) we're holding a loosely organized "event" called Social Saturday. It's basically a time for everybody to get together and hang out and play and chat casually. To participate, jump on the Paintball 2 discord server. We may or may not have somebody organizing anything, so just hop on a game server and get in voice chat if nobody is around. Sometimes we do silly things like hide and seek. Sometimes it's just regular pub play. The important thing is to have fun. Thanks to JMR for taking the initiative to set this up!
Time: 1:00 PM EST / 6:00 PM GMT until whenever people feel like stopping.
If you have any suggestions, post them in the forum thread here. August 13th, 201820th Anniversary Mapping Competition ExtendedA number of players who wanted to participate had too many other things going on in July, so we've extended the competition deadline to the end of August. Grab that new version of BSP and get mapping! Full details in this forum thread. New Version of BSP + Video Tutorial!Want to make a Paintball 2 map? Believe it or not BSP, the map editor, has been updated! Along with improvements and bug fixes in the editor itself, we've put together a new package that makes it easier to install and has better entity documentation and improved compiling tools. You can grab it on the downloads page. Follow this video tutorial to get started! July 8th, 201820 Year Anniversary Approaching!The first publicly playable version of Paintball 2 was released on July 31 1998. The 20-year anniversary is just around the corner! Since July 31 2018 is not on the weekend, feel free to jump on the servers at any time for some casual pub play. On the next Saturday, August 4th, we'll try to do some more organized events. If there's anything you'd like to see happen on that date, let us know on the forums!
For any mappers out there, we're also holding a mapping competition, so dust off those old Quake2 level editors and make something cool!