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April 14th, 2004Linux Paintball2 v1.774 Server UpdateA minor game server update for Linux servers.  Lots of little tweaks and fixes.  This still requires a Linux compile of Quake2 to run.  Here’s what’s changed since 1.771:

- Bot directory automatically created if it doesn’t exist (removes the problem of bots not staying across map changes)
- Login command requires a second parameter (in case the password isn’t set right)
- Fixed a bug causing some weapons to float.
- Items that are already at home don’t disappear and reappear on round starts (reduces lag)
- Sounds tweaked to take less bandwidth (and work better with the 3D audio)
- instant_spawn defaults to 1 now, so everyone spawns at the same time during round starts (this should be possible now that other bandwidth issues have been addressed).
- Fixed scoreboard alignment with colored names.
- Items adjusted so the shadows show up properly.
- Used a faster string compare function (probably won’t make a lick of difference)
- Changed the game “build” cvar to “gameversion” so it doesn’t conflict with the client’s “build” cvar.
- Made it so the topspeed command only takes into account living players, so you can’t cheat it with noclip observer.  Also improved the “stuck” checking to prevent velocity from building up and cheating it that way.
April 5th, 2004Paintball 2.0 Alpha Build 010 ReleasedNot much is different on the outside, but it's improved a lot on the inside.  I didn't implement all the optimizations I wanted to, but it should still run considerably smoother than the previous builds.

Here's what's new:
- Cvar: gl_free_unused_textures [0 or 1] I just threw this in for the heck of it (actually for debugging something).  If you have memory to spare, you can set it to 0 and it will keep all textures in memory from level to level, possibly making levels load faster.
- Cvar: gl_hash_textures [0 or 1] An optimization to make image lookups faster.  Leave at 1 unless you have issues with textures not loading correctly.  This cvar will be removed once everything has proven to work properly.
- Cvar: crosshair [1 to 7+] Limit of 3 removed.  You can have any number of crosshairs (pics/ch#.pcx/tga).  A couple new ones have been included.  For those of you who have been complaining about small crosshairs: set crosshair 4
- Cvar: cl_cmdrate [5 to 80] Sets rate (in packets per second) to upload to server.  The client side prediction has been tweaked quite a bit with this and should be smooth with values as low as 15.
- Bugfix: Field boxes no longer truncate colored text too soon.  (The cursor position still needs to be fixed, though).
- Feature: Several optimizations (hashed textures, faster cullbox function, faster strcmp, images have rscript pointers instead of searching for scripts each frame).
- Feature: Screenshots now have 3 digits: sshot000.jpg through sshot999.jpg.
- Feature: Mousewheel adjusts slider widgets.
- Feature: Tweaked the console characters to be brighter (requires gl_overbright 1).

Go grab it on the files page, and report any bugs you find, either on the forum or by email.
March 22nd, 2004Optimizations on the WayI've been working on optimizing the Paintball2 engine quite a bit.  I'm hoping to make it about 20% faster than regular Quake2.  And yes, I'm working on the lag issues that were in build 9 as well.
March 9th, 2004Paintball 2.0 Alpha Build 009 ReleasedThis is mostly a bugfix update:

- Bugfix: Serverlist not showing any servers bug fixed.
- Bugfix: Mouse no longer trapped to the Paintball2 window when you alt-tab.
- Bugfix: Styled lights work now.
- Feature: cl_cmdrate isn't as choppy anymore and you can do all the trick jumps you could in Quake2.
- Feature: Mousewheel works with scrollable menu items (select widgets).

Grab it on the files page, and give us some feedback.
February 23rd, 2004Depot Tourney 3 (Survival Edition)This tournament will be a little different than most.  Rather than having several small teams, it will be played with two mammoth teams, and individuals will win based on flag captures, combat skills, and defense.

More info here.

News Archive
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October `98 - September `98
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