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October `98 - September `98
August `98 - July `98
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March 18th, 2000Half Life Paintball!Wow, it looks like we have some community folk taking some initiative!  If you've ever looked at halflife, you'd probably realize that it has the most realistic lighting for outdoor sceens, and so they look about 100x better than in any other FPS.  Well, a couple of dedicated souls noticed this too, and are making paintbally for Halflife!

They aren't veterans of mod making, so give them some support, and cut em more slack than you gave me. =)

I think we're all curious to see how half life's more realistic physics and environment fit with the world of paintball.  Check em out at http://paintball.hlcenter.com.


March 13th, 2000Q3 DP release date set. Now shush.Okay, since no one will stop bugging me. I'll set a date.
December 11th, 2001.  Don't like that date? Well tough.  Don't expect it before then.  If it comes early, so be it. Now leave me alone.

-- Tired, sick, and annoyed

March 12th, 2000Java Chat WorkingAlright, finally got around to fixing the chat page.  Go check it out.  It now connects to the server we are actually using, heh heh.
March 4th, 20001.64 released for win32Okay, okay. So I forgot a \n, sue me.  Too bad that \n caused you laggy HPBs out there to get kicked for breathing. =)  Here you go serverops, go grab and love. This build has actually been tested on a public server for over 3 hours.  It's stable. Go get'.

http://www.planetquake.com/dl/dl.asp?captured/digitalpaint/v1.64_Win9x,_WinNT.zip
March 2nd, 2000v1.62 server released.Okay.  Screw that.  That just goes to show you how a test by yourself on a LAN at 3 am in the morning with a single other person who pings 20 to you, DOESN'T REPRESENT THE WHOLE POPULATION.  v1.61 detected everyone as using the speed cheat.  Well, not everyone. Just HPBs.  Why?  Because quake2 does a weird thing when you try to set a variable that's cheat locked.  IT LETS YOU SET IT! Really.  It just takes quake2 a frame or two to notice it and fix it.  So the lagged people were getting a command to set the locked variable to the non default [to detect hacked EXEs] and because of their lag, they got the command to check for the non-standard value at the same time.

Ouch.

So I took out the check for hacked .EXEs and made it ahve to be manually invoked.  A pain in the ass, yes, but it's better than having an LPB only mod. =)

Grab it here.

http://www.planetquake.com/dl/dl.asp?captured/digitalpaint/v1.62_Win9x,_WinNT.zip
v1.61 server released.This release features hard coded speed cheat kick/banning.  There is a way to get around the kicking, but it has to be done constantly, and one missed attempt will lead to the ban.Also included is a new way of paint grenade operation which should lower the bandwidth consumption conciderably.  It detracts somewhat from gameplay, and so it is server toggleable.New serverinfo cvars show who is on what team, so external programs pinging the server can acurately represent who is on what team with what score.Thats about all. You can get it from the files section or click below.http://www.planetquake.com/dl/dl.asp?captured/digitalpaint/v1.61_Win9x,_WinNT.zip
Map conversion - Thx MastabaPrimeI've been working together with MastabaPrime [homepage: http://personal.lig.bellsouth.net/lig/d/f/dfrey/], the author of "q2toq3a.exe" and a bunch of other BSP modification utilities.  Very graciously he's spent his time working on getting proper conversion of surface paramaters [like surface lighting] and of point content items like ladders.  Hopefully with this updated q2toq3a.exe and with his "entity heap" editor, converting a map to be q3dp compatible will take a matter of minutes.  Yay!  Give him your support and let him know how much his work means.
Problems FixedThis past week I have been on "winter break" from school.  I intended to work constantly this week on DP3, but unfortunately that fell through.  I installed windows 2000 on wednesday morning [on break, my days go from 6pm to 9am].  Unfortunately for myself, driver issues caused debugging and consequentally development of the coding to be impractical if not impossible.After screwing around with settings a bit, I got everything working.  Hopefully I'll be getting back into the development groove monday.  I have homework to do tomorrow, not including a couple tests to study for.  School sucks.Things are looking good, but the projection of "late february" was a little too optimistic.  I guess we'll just have to say "when its done".

News Archive
«...-178-173-168-163-158-153-148-143-138-133-...»
October `98 - September `98
August `98 - July `98
POTD Archive