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October `98 - September `98
August `98 - July `98
POTD Archive

June 2nd, 2001Paintball II Lives!Yes, after an extremely long period with no updates, there is finally a new release coming.  I took over coding since Calrathan was getting kind of tired of it.  Here is what has been completed so far for the next release:
- players spawn BEFORE the round starts (fixes a lot of other bugs) There's a 1 second delay here where players can pick up equipment, but not interact in any other way.
- trigger_push now has the option of working like Q3 jump pads
- maps with no info_player_deathmatch no longer crash quake
- flag bounding box is taller (you can touch the top half now)
- added client side "verbose" command to turn off/on the "you picked up a..." etc. messages
- paint grenade spawning fixed - they spawn randomly rather than on top of each other
- 12g co2 spawns less often
- observers can no longer trigger things
- observers no longer "gasp" coming out of water
- removed a bunch of extraneous code so less memory is wasted (server side)
- added flood protection for the /me command
- funnames at the end of DM games are no longer messed up
- disallowed the use of some characters in funnames which can crash servers
- fixed the "lava" code so mappers can add pools of paint or something - won't crash anymore
- fixed trigger_hurt code + anything else that causes damage - doesn't crash anymore
- made a little hack to fix the team colors on "picasso" (and any other maps that have that prob)
- flags can now have custom models (must have all the animations of the player, though)
- Midnight no longer has that... how shall I say it, global wind sound effect? :)
- observers can pass through closed doors (ie. castle1)
- funnames can't be longer than 32 chars (stops crashes)
- players can once again spawn with equipment if the maps are designed for it (ie siegecastle)
- time delay for switching spawn points - decreases lag (observer)
- real_ball_flight doesn't mess up on map switch
- player velocity added to grenades (gren_addplayerspeed 1)
- server side option to make grenades explode on impact added (gren_explodeonimpact 1)
- join team flood protection

And here is what's planned but not finished yet:
_ fix map voting
_ for holdit map(s) don't use flag cap sound when no points are earned for a "capture"
_ add a timeleft on the hud?
_ make a standard elimination mode (no flags)
_ optimize putclientinserver, or create an alternative function (big lag/overflow fix)
_ op menu (under devel)
_ option to disable talk colors
_ on jail toggle, switch immediately
_ dead can't talk to living
_ kick on gl_modulate > 4?
_ add op command - force team/observer join
_ flag shouldn't be shown on stand when player has it at round end
_ change ffire punish? knock players out for a round? do i bother? does anyone use ffire? :)
_ kick on wave abuse?
_ log final scores on GameEnd
And for the Release After That...Hopefully we can liven up the player base a bit 'cuz I have some cool stuff in store for 2.0:
- vwep!
- New game modes (ie, King of the Hill)
- game mode voting (so you want to play some DM on halfpipe? what about KOTH on KOTH?:)
- Bots? (probably won't be any good, but something for target practice at least)
- New carbine model
- brighter, better paintballs
- Hopper black splotch fix
- whatever else comes along :)
News ScriptOh, and check out the spiffy new news script I have for the page - the news archive system is pretty nice! :)  There's more to come - it's still under construction!
June 1st, 2001New News CGIAll right, I'm revamping the news CGI (finally).  Hang in there - there's a real update coming up soon!
December 1st, 2000Mustang Server PageDunno what's with the news - I've been trying to add this for a while. :)

For those of you who don't know about it, mustang has a page up that is constantly updated with server info, maps, etc.  It's a very useful resource.  Check it out at www.mustangserver.com.
October 28th, 2000DAVEW's Server ReturnsIt's been added to the server list too. ;)  For information about how to set up the Paintball II server list in GameSpy, click on HELP! over on the right, then "Finding a server."
October 15th, 2000Mustang Paintball ServersJust a note to all of you people out there.  If you want up-to-date information on Mustang's servers, check out www.mustangserver.com.  You can also download maps and look at player stats and stuff there too.

News Archive
«...-203-198-193-188-183-178-173-168-163-158-...»
October `98 - September `98
August `98 - July `98
POTD Archive