June 2nd, 2001Paintball II Lives!Yes, after an extremely long period with no updates, there is finally a new release coming. I took over coding since Calrathan was getting kind of tired of it. Here is what has been completed so far for the next release: - players spawn BEFORE the round starts (fixes a lot of other bugs) There's a 1 second delay here where players can pick up equipment, but not interact in any other way. - trigger_push now has the option of working like Q3 jump pads - maps with no info_player_deathmatch no longer crash quake - flag bounding box is taller (you can touch the top half now) - added client side "verbose" command to turn off/on the "you picked up a..." etc. messages - paint grenade spawning fixed - they spawn randomly rather than on top of each other - 12g co2 spawns less often - observers can no longer trigger things - observers no longer "gasp" coming out of water - removed a bunch of extraneous code so less memory is wasted (server side) - added flood protection for the /me command - funnames at the end of DM games are no longer messed up - disallowed the use of some characters in funnames which can crash servers - fixed the "lava" code so mappers can add pools of paint or something - won't crash anymore - fixed trigger_hurt code + anything else that causes damage - doesn't crash anymore - made a little hack to fix the team colors on "picasso" (and any other maps that have that prob) - flags can now have custom models (must have all the animations of the player, though) - Midnight no longer has that... how shall I say it, global wind sound effect? :) - observers can pass through closed doors (ie. castle1) - funnames can't be longer than 32 chars (stops crashes) - players can once again spawn with equipment if the maps are designed for it (ie siegecastle) - time delay for switching spawn points - decreases lag (observer) - real_ball_flight doesn't mess up on map switch - player velocity added to grenades (gren_addplayerspeed 1) - server side option to make grenades explode on impact added (gren_explodeonimpact 1) - join team flood protection
And here is what's planned but not finished yet: _ fix map voting _ for holdit map(s) don't use flag cap sound when no points are earned for a "capture" _ add a timeleft on the hud? _ make a standard elimination mode (no flags) _ optimize putclientinserver, or create an alternative function (big lag/overflow fix) _ op menu (under devel) _ option to disable talk colors _ on jail toggle, switch immediately _ dead can't talk to living _ kick on gl_modulate > 4? _ add op command - force team/observer join _ flag shouldn't be shown on stand when player has it at round end _ change ffire punish? knock players out for a round? do i bother? does anyone use ffire? :) _ kick on wave abuse? _ log final scores on GameEnd And for the Release After That...Hopefully we can liven up the player base a bit 'cuz I have some cool stuff in store for 2.0: - vwep! - New game modes (ie, King of the Hill) - game mode voting (so you want to play some DM on halfpipe? what about KOTH on KOTH?:) - Bots? (probably won't be any good, but something for target practice at least) - New carbine model - brighter, better paintballs - Hopper black splotch fix - whatever else comes along :) News ScriptOh, and check out the spiffy new news script I have for the page - the news archive system is pretty nice! :) There's more to come - it's still under construction! June 1st, 2001New News CGIAll right, I'm revamping the news CGI (finally). Hang in there - there's a real update coming up soon! December 1st, 2000Mustang Server PageDunno what's with the news - I've been trying to add this for a while. :)
For those of you who don't know about it, mustang has a page up that is constantly updated with server info, maps, etc. It's a very useful resource. Check it out at www.mustangserver.com. October 28th, 2000DAVEW's Server ReturnsIt's been added to the server list too. ;) For information about how to set up the Paintball II server list in GameSpy, click on HELP! over on the right, then "Finding a server." October 15th, 2000Mustang Paintball ServersJust a note to all of you people out there. If you want up-to-date information on Mustang's servers, check out www.mustangserver.com. You can also download maps and look at player stats and stuff there too.