July 9th, 2001Paintball II v1.72 is Here!And you're still reading this news update? C'mon now - go to the files page! Actually, that really only applies to the server admins. You can still grab it so you can play with my balls, though (new ball code, I mean).
NOTE: Server admins - make sure your sv_maxvelocity is set to 4000 or more. If it isn't - the balls don't fly right (Quake2 is weird).
If you're wondering what's new, read the past several updates - I'm not going to paste it all here. This is what's new since the last post: - matchmode command added (sets default cvars for matches) - publicmode command added (sets default cvars for public servers) 1.72 Almost There...Ok, well - I didn't get everything done I wanted to yet, but I think I'll be releasing something soon (tonight? tomorrow?). I revamped the ball physics. I think it should make it easier to hit people as well as give some of the newbies more of a chance - I put together a little demo so you can see the ball flight as well as some other new features here. Extract the file to c:\quake2\pball\demos then fire up Paintball2 and type "map 172features.dm2" at the console. I forgot to set the timelimit, so the counter doesn't change - just imagine it does. :) WARNING: If you're weak in the stomach, shut the demo off after the comment about cheating (there's nothing important after that anyway).
Here's a list of what's new since the last release: - revised FloodProtection for say cmd (more appropriate settings for 1 sec limit) - dead can't talk to living - added a "chasecamonly" setting that locks the chasecam to your own team (to make it fair in matches so ppl with voice communication don't have too much of an advantage) - when someone switches out of observer (joins a team), they can respawn (don't have to wait for the round to end) - huge lag fix - skin info is only sent when users change skins (or teams) - all death msgs work correctly in deathmatch now - timeleft when there's no timelimit, now says "No time limit." instead of garbage... like anyone cares :) - time remaining is now shown in the bottom right - ppl will care about that :) - optimized skin checking code to lower server load - team join/leave msgs shortened to 1 line - balls splat 1 frame after hitting the wall, so you don't fire splats out of your gun anymore :) - added an option (elim 0) for no respawning (once you die, you're out for the round) - might be good for matches - any zbot users will be in for a surprise ;> - bouncy balls (and grens) can roll now! - added (fixed) a game mode - ctfmode -1 is now straight elim. mode - no flags June 21st, 2001Random QuotesI threw up a new little feature for fun - random quotes. What they are is pretty self-explanitory. If you have no clue, click on the chat button to the right. :)
Now all I have to do is create a script so I can actually update the site without having to edit these silly text files! (Also so Calrathan and the rest of Digital Paint can update it as well) June 20th, 2001New BBoards!Ok - the other ones weren't that great, so Fryth and I set up some a new one called Yet Another Bulletin Board. It has a lot of nice features - give it a looksee. Hope you enjoy! June 18th, 2001BBoardsWell, we ended up with some new bboards whether we like it or not... Um, sorry about that. I have some plans for new ones, but it'll be a while before I get to that. So for now, just uh, use that one. June 12th, 2001Progress ReportThis release is taking a while longer than I expected; actually, time is passing by faster than I expected. I’m gonna make this sucker bugless! :) I’ve fixed some major lag issues that were actually due to id’s bad coding, not Calrathan’s. Now… to swap out the Autocockers out with stingrays in those llama maps and it’ll be lagless! Hehe, just kidding (it is tempting, though). Oh, and there is now a limit of one command per second for ALL commands (save movement and shooting), so if you have one of those scripts that makes you wave and grab your nuts all the time, you need to disable it or else you won’t be able to do anything but run around and look stupid :). Anyway, here’s what’s been added to the list: DONE: - on holdit (or any map where the resulting score of a flag cap is 0), a different sound is used for touching the base - if you're in play on red, then type "join blue" then "join red" you will still be on the red team next round - barrel code fixed (brass actually increases distance, and steel shoots further than chrome) - flood protection on ALL commands - on jail toggle, eliminated players swap between observer/jail instantly - observers respawn where eliminated - name and model info only sent when changed (BIG lag fix) - no more gl_modulate cheating INPROGRESS: * dead can't talk to living TODO: _ make the server skin check only occur when a client actually changes skins (reduces server load) _ "testme" _ complete match mode _ fix any leftover warnings _ minlight on guns _ userinfo cheat checking instead of stuffcmd (lag reducer) _ SP_paintball :)
And yoy, typing with dvorak takes a while to get used to!