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April 5th, 2004Paintball 2.0 Alpha Build 010 ReleasedNot much is different on the outside, but it's improved a lot on the inside.  I didn't implement all the optimizations I wanted to, but it should still run considerably smoother than the previous builds.

Here's what's new:
- Cvar: gl_free_unused_textures [0 or 1] I just threw this in for the heck of it (actually for debugging something).  If you have memory to spare, you can set it to 0 and it will keep all textures in memory from level to level, possibly making levels load faster.
- Cvar: gl_hash_textures [0 or 1] An optimization to make image lookups faster.  Leave at 1 unless you have issues with textures not loading correctly.  This cvar will be removed once everything has proven to work properly.
- Cvar: crosshair [1 to 7+] Limit of 3 removed.  You can have any number of crosshairs (pics/ch#.pcx/tga).  A couple new ones have been included.  For those of you who have been complaining about small crosshairs: set crosshair 4
- Cvar: cl_cmdrate [5 to 80] Sets rate (in packets per second) to upload to server.  The client side prediction has been tweaked quite a bit with this and should be smooth with values as low as 15.
- Bugfix: Field boxes no longer truncate colored text too soon.  (The cursor position still needs to be fixed, though).
- Feature: Several optimizations (hashed textures, faster cullbox function, faster strcmp, images have rscript pointers instead of searching for scripts each frame).
- Feature: Screenshots now have 3 digits: sshot000.jpg through sshot999.jpg.
- Feature: Mousewheel adjusts slider widgets.
- Feature: Tweaked the console characters to be brighter (requires gl_overbright 1).

Go grab it on the files page, and report any bugs you find, either on the forum or by email.
March 22nd, 2004Optimizations on the WayI've been working on optimizing the Paintball2 engine quite a bit.  I'm hoping to make it about 20% faster than regular Quake2.  And yes, I'm working on the lag issues that were in build 9 as well.
March 9th, 2004Paintball 2.0 Alpha Build 009 ReleasedThis is mostly a bugfix update:

- Bugfix: Serverlist not showing any servers bug fixed.
- Bugfix: Mouse no longer trapped to the Paintball2 window when you alt-tab.
- Bugfix: Styled lights work now.
- Feature: cl_cmdrate isn't as choppy anymore and you can do all the trick jumps you could in Quake2.
- Feature: Mousewheel works with scrollable menu items (select widgets).

Grab it on the files page, and give us some feedback.
February 23rd, 2004Depot Tourney 3 (Survival Edition)This tournament will be a little different than most.  Rather than having several small teams, it will be played with two mammoth teams, and individuals will win based on flag captures, combat skills, and defense.

More info here.
February 16th, 2004Paint Depot Tournament 2We at PaintDepotServers are happy to announce our next tourney which will be held on Saturday Feb 21st.

This week there will be a 3v3 single elim tournament. The map will be midnight, with a time limit of 8 minutes and a max score of 25 points.

Registrations can be sent to fourthxdp@hotmail.com or given to me/emp1re on irc.enterthegame.com #depottourney, please include the team name and all 3 players on the team. Check in starts promptly at 5pm EST and the tournament will commence at 6:30pm EST.

Standard pds tourney rules apply, no cheating, no abusive behaviour, one team per person.

FourthX

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News Archive
«...-262-257-252-247-242-237-232-227-222-217-...»
October `98 - September `98
August `98 - July `98
POTD Archive