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October `98 - September `98
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June 8th, 1999The renaming.Really, I'm not kidding about the renaming.  We should have only released the first one as a public beta, and then gotten out of it.  The BETA title was due to the fact that we didn't want it to be the "completed" project, where no more updates would be made, more ideas added.  Its fairly obvious looking at other mods that you dont need to be in a "infinite beta" to have updates made.  Therefore, the renaming will stay.  The latest versions are 1.41 on the server, and 1.45 on the client.

Also, I plan to release the server DLLs a bit more rapidly now, instead of testing them out so long.  Next release will be likely be v1.5, with a small client download (which has to be manditory as to not cause frame errors) and a new server release with TONS of bugfixes and minor/major additions.

There will be minor (server side) releases after that incorporating new features and bugfixes to anything in the new versions.

Jivc: I'm sick of people like you who seem to think they're perfect and have the right to criticize the hard work of others.  I might not be a great programmer.  I might not be an OK programmer.  I MIGHT be a shitty programmer. But at least I've put my blood, sweat and tears into this project and I dont appreciate you telling me your expert opinion of my work.  DP has overflow problems, but as I have done hundreds of times before, I bring forth my defence.  While possibly contributed to by shitty code, overflows in DP are no more a problem as they were in qwpball. THATS RIGHT. QuakeWorld Paintball had overflow problems.  This was apparent only in a short week or two however, because ID software fixed the network protocols in QW so overflows WOULD NOT occur.  The time before the overflows started, packet sizes were allowed to be 8,000 bytes before an overflow occured, and were then capped at 1,400 causing the problems.  Quake2 has a limit of 1,400 bytes, and doesnt have the secondary buffer system quakeworld got.  Know your damn facts before ripping on my work.
For all you morons.Okay, because I've been getting a lot of greif about version naming, I'm officialy renaming them.

Beta1  == v1.0
Beta2  == v1.1
Beta3  == v1.2
Beta4  == v1.3
Beta4.5 == v1.35
Beta5  == v1.4
Beta5.5 == v1.45

Happy now everyone? Good. Now sit down and shut up. The version numbering means ABSOLUTLY NOTHING.


Polls!PlanetQuake has made a public version of their polling cgi, so I thought I'd check it out.  You can click on Polls over on the right menu, or just click here.  It was a pain to get this thing working, so go use it!! ;) Enjyoy!
June 7th, 1999SplatterZoneWvSoulja has started up a new paintball site: SplatterZone.  It doesn't have much yet, but it should have news, reviews, etc. soon.
BBoard Re-FixedWell, apparently the last fix didn't work 100%.  I've "fixed" it again.  It now works 100% with Netscape, but IE (IE 4, anyway) opens a new window when you post stuff.  Blasted piece of yoy!  Oh well, just use Netscape and you won't have a problem :)
June 6th, 1999YOYOh yoy, oh yoy! Jump for joy!
Vertex-SnapperFor all you people out there who have problems with verticies that just wont line up...

I'm working on a program that takes a map you've made and snaps verticies together if they are within a specified distance of eachother, and on separate brushes.  Its nice for getting rid of weird gaps in levels, altho dependning on how you designed your level might cause more problems than it fixes.  I'm working on making it a little smarter, but so far its sealed up minor gaps all over the place on two of my maps with few problems.

Feel free to email me with questions or ideas of what else I can make it fix. (Don't suggest leaks, or i'll kick your butt)

Heres some sample output:

Distance Limit = 8
FILENAME: sr12.map
690 valid triangles found
58 possible vertex pairs found
12 pairs invalidated -> DEGEN_TRI
46 brushes modified
63 triangle modifications
sr12_F.map created. 7.0 seconds elapsed

June 5th, 1999BBoard FixedFor some reason, the new versions of Netscape won't open links in a frame unless they come from the same server or something.  I don't know why this is, but I've come up with a little fix.  I just made the intro message a BBoard post.  It's not as cool as the original one, but ahh well (not that anybody really looks at it anyway).
Midnight Ladders FixedAbout the only complaint I've had for Midnight is the ladders.  If you go up them next to the wall, you can get stuck (personally I don't have this problem, but some ppl do :).  This is fixed for the final.  I don't want anyone complaining on my favorite map ;)
FTP ServerGeneric FTP for all DP files, including official and 3rd party maps.  ftp://pball.dhs.org Login: Anonymous
June 4th, 1999To all you wannabie webmasters...We aint looking. =)

Thx for your interest however! (which you and I know is a BS statement but hey, as some people think, its gotta look perfezzionalllll... and cater to the masses even if it isnt sincere.)  Im just ranting and half of it i dont know if i mean and whatever.  Just read the top line and none of this.  Unless you like pokemon.  But then you should only read that first sentance and the invisible ink words.  No, I dont have any known mental disorders, however my multiple personalities do. Kinda weird.  So then i said to the Turk, "He was already there!!!". Get it? "He was ALREADY there!!!"  If you are still reading this, you are to be shot.  In the foot.  Because anywhere else it just makes no sence.  "echo n | format c:\ "      Oh, clan CoW rocks! Go join em. Loose knit clan, just join #clan_CoW and they'll let you play with em if they have a match.  Very nice.

News Archive
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