News Archive
«...-128-123-118-113-108-103-98-93-88-83-...»
October `98 - September `98
August `98 - July `98
POTD Archive

June 13th, 1999New TexturesAs promised, I made some new textures for the Siege Castle map.  You can check out a shot here.  (heh, it's unlit, but you can get an idea :)
Skin ColorizerAs you can see from the POTD, MULTI-SKIN support should be in DP soon!  Right now, if you have a skin you want to use, send it on over, and i'll run it thru my skin colorizer to get the r-g-b-y varients, and i'll release it with the next version of DP.
June 12th, 1999Map Central Map ProfilesThe PaintZone has put together map profiles for every paintball map made including screen shots, descriptions, and download locations.  If you haven't been there, go now.  If you have been there, go again :) -- Be sure to thank PearlSlam and the rest for all the hard work and time they put into this!
Siege Castle ProgressFor those of you wondering how siege castle is coming aling, here's some screen shots: shot1 shot2 shot3 shot4.  (Note: the pillar textures will be replaced with better ones once I make them).  This will be surrounded by a landscape generated with the new terrain program I'm working on (take a look at what it can do here).  Hope that satisfies your cravings ;)
June 9th, 1999Server List/Page UpdateYeah, we haven't been keeping the server list and page very up-to-date... mainly because it's such a pain. I put together a CGI prog that makes it really easy for us to update now.  It updates both the server list and page so it makes it a lot easier on us :)  I deleted a bunch of servers that didn't appear to be active.  If there's any servers not on the list, be sure to email me and I'll add em quickly.
YOY ArenaHere's something that'll make you all yump for yoy! ;)  YOY Arena was released last night and play tested.  We got a 5 on 5 match going on in that thing -- it was INSANE.  I had a blast :)  You can grab it over at The PaintZone.  Enjyoy! :)
June 8th, 1999The renaming.Really, I'm not kidding about the renaming.  We should have only released the first one as a public beta, and then gotten out of it.  The BETA title was due to the fact that we didn't want it to be the "completed" project, where no more updates would be made, more ideas added.  Its fairly obvious looking at other mods that you dont need to be in a "infinite beta" to have updates made.  Therefore, the renaming will stay.  The latest versions are 1.41 on the server, and 1.45 on the client.

Also, I plan to release the server DLLs a bit more rapidly now, instead of testing them out so long.  Next release will be likely be v1.5, with a small client download (which has to be manditory as to not cause frame errors) and a new server release with TONS of bugfixes and minor/major additions.

There will be minor (server side) releases after that incorporating new features and bugfixes to anything in the new versions.

Jivc: I'm sick of people like you who seem to think they're perfect and have the right to criticize the hard work of others.  I might not be a great programmer.  I might not be an OK programmer.  I MIGHT be a shitty programmer. But at least I've put my blood, sweat and tears into this project and I dont appreciate you telling me your expert opinion of my work.  DP has overflow problems, but as I have done hundreds of times before, I bring forth my defence.  While possibly contributed to by shitty code, overflows in DP are no more a problem as they were in qwpball. THATS RIGHT. QuakeWorld Paintball had overflow problems.  This was apparent only in a short week or two however, because ID software fixed the network protocols in QW so overflows WOULD NOT occur.  The time before the overflows started, packet sizes were allowed to be 8,000 bytes before an overflow occured, and were then capped at 1,400 causing the problems.  Quake2 has a limit of 1,400 bytes, and doesnt have the secondary buffer system quakeworld got.  Know your damn facts before ripping on my work.
For all you morons.Okay, because I've been getting a lot of greif about version naming, I'm officialy renaming them.

Beta1  == v1.0
Beta2  == v1.1
Beta3  == v1.2
Beta4  == v1.3
Beta4.5 == v1.35
Beta5  == v1.4
Beta5.5 == v1.45

Happy now everyone? Good. Now sit down and shut up. The version numbering means ABSOLUTLY NOTHING.


Polls!PlanetQuake has made a public version of their polling cgi, so I thought I'd check it out.  You can click on Polls over on the right menu, or just click here.  It was a pain to get this thing working, so go use it!! ;) Enjyoy!
June 7th, 1999SplatterZoneWvSoulja has started up a new paintball site: SplatterZone.  It doesn't have much yet, but it should have news, reviews, etc. soon.
BBoard Re-FixedWell, apparently the last fix didn't work 100%.  I've "fixed" it again.  It now works 100% with Netscape, but IE (IE 4, anyway) opens a new window when you post stuff.  Blasted piece of yoy!  Oh well, just use Netscape and you won't have a problem :)

News Archive
«...-128-123-118-113-108-103-98-93-88-83-...»
October `98 - September `98
August `98 - July `98
POTD Archive