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December 1st, 1999irc.enterthegame.comOkay guys, I did some checking, and it looks like GameNode is gone for good.

The main IRCop who ran NY.gamenode.net and Services.gamenode.net has left, and in the process DE-REGISTERED "Gamenode.net" with interNIC.  This means you CANNOT resolve the servers.

Because of this, I officially move DP's home from
irc.gamenode.net #paintball
          to
irc.enterthegame.com #paintball

I suggest that all channels who used gamenode switch to this new network.  Thx.
IRC troubles#Paintball's official home on gamenode is having problems
It looks like thier DNS server is down and also NY.GameNode.Net and Services.GameNode.Net are

To connect to the network, Use the IPs

GameNode Servers -
VA.GameNode.Net (207.96.1.2) 6667 Virgina
RI.GameNode.Net (155.212.104.4) 6667 Rhode Island

We're concidering switching networks if the problems dont relent.

November 29th, 19991.6 clientOkay, I've been really busy lately (college stuff, Humanities, Calculus, Honors Physics, SLEEP) and just took a look at the status of everything DP.

Personally I think everything seems to be working nicely now, and don't see the need for anything major to be released soon.  If you have any opposing thoughts, lemme know.


November 14th, 1999Siege CastleOk, well, an un-official release of Siege Castle has been going around for a while, so I thought I'd make it semi-official.  If you want a copy, grab it here.  Version 1.6+ if PaintBall II is required for it to work right.  It will be included in the next client release as well.
November 4th, 1999v1.60 releasedVersion 1.60 is a server only release.
It fixes a lot of bugs, adds a bunch of server configuration abilities, and should DRASTICLY help with overflows.  I suggest taht servers running 1.60 set the cvar "lowlag" to at least 1, and possibly 2.

lowlag settings:
1 removes splat 'sparks'
2 removes splat sounds [bad for grenades, cant tell when burst, but really lessens lag],
3 makes gun sounds temp ents [really screwy, but lessens lag even MORE]).

THIS IS A SERVER ONLY UPDATE. A client release will be released when 1.60 is proven stable, or in conjunction with 1.61.  PLEASE GIVE BUG REPORTS/SUGGESTIONS TO ME TRHOUGH EMAIL! (click on my name below to send the email [calrathan@captured.com]).

Here are your links....
http://pball.dhs.org/cgi-bin/downloadHQ/dl.pl (Calrathan's DP file archive)
http://www.captured.com/digitalpaint/files.html (main FILEPLANET links)

SERVER ADMINS! GET THE BW-ADMIN FRONTEND TO PREVENT RUNSPEED CHEATS!

K, thats it. Thanks, and have FUN! =)
BW-ADMIN for DPOkay, because of the rash of "ScuttleButt"s running around our beloved servers, I've taken steps to figure out how to stop these people.

BW-ADMIN never worked with DP... It would kick people as soon as they connect because of some "rate hack".  Well, I spent about two minutes, and figured out that if you set the max_rate to 800000, it has no problem. =)

SO ALL YOU SERVER ADMINS.... GO GET BW-ADMIN
http://www.barrysworld.com/zarjazz/bw-admin.shtml and modify the bw-admin.cfg file to have the line "maxrate = 8000" be "maxrate = 800000".

(Win32 server admins, just extract it to c:\quake, fix the .cfg and restart the server)

You might want to calibrate the other stuff.
JUST MAKE SURE THE RATE CHECK IS SUFFICIENTLY HIGH!
October 2nd, 1999v1.6 almost readyOkay, SAD got the code to me on thursday, and I meshed his and Ezrith's updates with my own.  I have a few things left before v1.6 can come out.  Heres a list for ya.

* Lonestar has been running v1.6alpha and says its unstable, I need to get his observations and fix the problem, whatever it is.
* Ezrith's code uses drand48(), which is not a win32 function.  I've created a function that will basically mimic the drand48() call, but when its in use, Ezrith's ball code doesnt seem to modify the flight path at all.  I need to check with Ezrith or Sad and see what the scoop is on the ball code.
* The transparent list seems to place players in a mode where the paintballs will go right through them.  I had it working, but something must have gotten killed.  (Check players not in transparent list, but set with SOLID_TRIGGER on spawn... example, respawners and jail spawners)  I can nail this with a check of 2 clients spawning IN the trans list.  If they're damagable, then I need to manually add clients to the trans list on respawn, instead of a mass add on round begins.

If you understood that last part, you win a cookie.

News Archive
«...-159-154-149-144-139-134-129-124-119-114-...»
October `98 - September `98
August `98 - July `98
POTD Archive