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December 3rd, 1999OnwardWell, Quake 3 hit the stores in a few major cities yesterday, and hopefully today it'll have reached everyone. As for Canada... who the heck knows when we'll get it. (Well, at least that Moxy Fruvous CD came out earlier here.)You should buy it, not only because it's Quake 3, but also because a paintball mod for it is in development! No, DP is not doing it; no, Mortal Funk/QI isn't doing it, either. The group that is doing it doesn't really have a name. We are just a hodgepodge of talented ppl continuing the tradition of the game we love. :) Our channel is #Q3PB on good ol' ETG.Since Digital Paint is not doing Quake 3 paintball, it's probably the end of DP development as we know it. I look back on the past year, and I think of how much damn fun it's all been. All the great people who contributed to the game - all the mappers, clan members and leaders, DPL staff and DPL staff alumni... a big hearty thanks from everybody. Most of the DP folks are going onto other things. Calrathan has a few things of his own in mind. I believe he and some of his clanmates are working on a Q3 mod of their own called Hostile Forces. Honestly, I don't know much about it, but what I have heard sounds pretty sweet. Maybe he'll tell you more. jitspoe is going to be helping out a bit with Paintball Arena. His other main project is his website at PlanetQuake, which he updates with all sorts of amazing stuff. That kid's a genius, let me tell you. SmokeYa is working on a special paintball project that looks damn cool... I'm not sure how much about it I can tell people, but I'm sure you guys will hear about it sooner or later, somewhere. Nutiket is responsible for, among other things, the extensive online DP documentation. He spend days on that, and we all owe him due credit. He's busy with other things and hasn't been around on IRC recently, but at least he can be satisfied that his HELP! button on the website has not gone unnoticed. =) Thanks, TX_Outlaw, for those great sound effects too. Good luck, TiGeR, wherever you are. WarZone RIP. ;)Despite all of this, I don't think the hundreds of DP players are going anywhere anytime soon. It's still an incredibly popular mod with a flourishing IRC community and good server support. And new players are always welcome.
December 1st, 1999irc.enterthegame.comOkay guys, I did some checking, and it looks like GameNode is gone for good.

The main IRCop who ran NY.gamenode.net and Services.gamenode.net has left, and in the process DE-REGISTERED "Gamenode.net" with interNIC.  This means you CANNOT resolve the servers.

Because of this, I officially move DP's home from
irc.gamenode.net #paintball
          to
irc.enterthegame.com #paintball

I suggest that all channels who used gamenode switch to this new network.  Thx.
IRC troubles#Paintball's official home on gamenode is having problems
It looks like thier DNS server is down and also NY.GameNode.Net and Services.GameNode.Net are

To connect to the network, Use the IPs

GameNode Servers -
VA.GameNode.Net (207.96.1.2) 6667 Virgina
RI.GameNode.Net (155.212.104.4) 6667 Rhode Island

We're concidering switching networks if the problems dont relent.

November 29th, 19991.6 clientOkay, I've been really busy lately (college stuff, Humanities, Calculus, Honors Physics, SLEEP) and just took a look at the status of everything DP.

Personally I think everything seems to be working nicely now, and don't see the need for anything major to be released soon.  If you have any opposing thoughts, lemme know.


November 14th, 1999Siege CastleOk, well, an un-official release of Siege Castle has been going around for a while, so I thought I'd make it semi-official.  If you want a copy, grab it here.  Version 1.6+ if PaintBall II is required for it to work right.  It will be included in the next client release as well.
November 4th, 1999v1.60 releasedVersion 1.60 is a server only release.
It fixes a lot of bugs, adds a bunch of server configuration abilities, and should DRASTICLY help with overflows.  I suggest taht servers running 1.60 set the cvar "lowlag" to at least 1, and possibly 2.

lowlag settings:
1 removes splat 'sparks'
2 removes splat sounds [bad for grenades, cant tell when burst, but really lessens lag],
3 makes gun sounds temp ents [really screwy, but lessens lag even MORE]).

THIS IS A SERVER ONLY UPDATE. A client release will be released when 1.60 is proven stable, or in conjunction with 1.61.  PLEASE GIVE BUG REPORTS/SUGGESTIONS TO ME TRHOUGH EMAIL! (click on my name below to send the email [calrathan@captured.com]).

Here are your links....
http://pball.dhs.org/cgi-bin/downloadHQ/dl.pl (Calrathan's DP file archive)
http://www.captured.com/digitalpaint/files.html (main FILEPLANET links)

SERVER ADMINS! GET THE BW-ADMIN FRONTEND TO PREVENT RUNSPEED CHEATS!

K, thats it. Thanks, and have FUN! =)
BW-ADMIN for DPOkay, because of the rash of "ScuttleButt"s running around our beloved servers, I've taken steps to figure out how to stop these people.

BW-ADMIN never worked with DP... It would kick people as soon as they connect because of some "rate hack".  Well, I spent about two minutes, and figured out that if you set the max_rate to 800000, it has no problem. =)

SO ALL YOU SERVER ADMINS.... GO GET BW-ADMIN
http://www.barrysworld.com/zarjazz/bw-admin.shtml and modify the bw-admin.cfg file to have the line "maxrate = 8000" be "maxrate = 800000".

(Win32 server admins, just extract it to c:\quake, fix the .cfg and restart the server)

You might want to calibrate the other stuff.
JUST MAKE SURE THE RATE CHECK IS SUFFICIENTLY HIGH!

News Archive
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October `98 - September `98
August `98 - July `98
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