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July 13th, 2009Testing New SiteQuick post to see if news posts work on the new site.
April 30th, 2009Paintball 2 Build 27 Released!This is a somewhat minor release designed to fix the crouch death bug, but it has a few sound improvements on the client as well.

- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU.
- Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files.
- Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%).
- Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz).  If you wish to use
- Media: Surface specific splat sounds.
- Media: New 68 Carbine and VM-68 recordings.
- Media: Fixed admin map changing menu.

Provide feedback on the new version here.
March 3rd, 2009Paintball 2 Build 26 ReleasedWhat about build 24 and 25, you ask?  They've been available on the forums, but due to various issues, I decided not to make them "official" releases.  If you keep up on the forums, I'll try to put out a new build once every 1-2 months, so you can post feedback on what's new before it hits the news page.

What's new since build 23?  The highly-requested VWep (visible weapon models on players) is the big thing, but the community (ViciouZ, in particular) has made a number of great contributions, like OGG Vorbis music support, PNG texture support, and word filters.  Here's a complete list:

- Feature: PNG texture support (Thanks: ViciouZ, R1CH)
- Feature: Started on surface specific footstep sounds.  Snow textures and w_metal1 will make a new stepping sound.  6:39 PM 1/20/2009
- Feature: "localstats" will print cumulative kill/death/grab/cap statistics. (Thanks: ViciouZ)
- Feature: OGG Vorbis music support.  Put some .ogg files in paintball2/pball/music to test it out. (Thanks: QuDos, ViciouZ)
- Feature: "menu_reload" command for advanced menu features (Thanks: Zorchenhimer)
- Feature: Password dialog for connecting to passworded servers. (Thanks: Zorchenhimer, ViciouZ)
- Feature: Password support for paintball2:// hyperlinks: paintball2://xxx.xxx.xxx.xxx:xxxxx&serverpass (Thanks: ViciouZ)
- Feature: Time and server are logged in demo files. (Thanks: ViciouZ).
- Cvar: "cl_crosshairscale" - Allows you to change the crosshair size independently of the HUD scale. (Thanks: ViciouZ)
- Cvar: "cl_passwordpopup" - If set (enabled by default), a password prompt will open when attempting to connect to a passworded server. (Thanks: ViciouZ)
- Cvar: "cl_swearfilter" - if set to 1, chat text containing blocked words will not display.  If set to 2, blocked words will be ***'d out. (Thanks: ViciouZ)
- Cvar: "cl_blockedwords" - comma separated list of words to filter if cl_swearfilter is set. (Thanks: ViciouZ)
- Cvar: "cl_drawclock" 1/0 enables/disables display of the current time at the top of the screen. (Thanks: ViciouZ).
- Bugfix: Fixed bug where first letter typed was lost in an edit box if the cursor was beyond the length of the string. 11:09 PM 2/3/2009
- Tweak: Made the same footstep sound not play twice (or more) in a row, as that sounds weird. 1:37 AM 11/8/2008
- Tweak: Sound quality defaulted to 48khz (this won't take effect if you've already edited your audio options).
- Media: VWep (other players actually hold the weapon they have - requires server update).
- Media: New, higher-quality sound recordings for the smoke grenade, several guns, snow footsteps, item pickups, crickets, and other effects.

Go to the files page to grab the new version, and post feedback in this thread.
July 29th, 2008Paintball 2 Turns 10!At least, it will be 10 years old during QuakeCon.  July 31st, 1998 was the first release of Paintball 2.  Scary to think it's older than some of the people who play it.  If you can't make it to QuakeCon to celebrate, I believe some people are planning some competitions and whatnot to celebrate online, so keep an eye on the forums.
Paintball 2 Build 23 ReleasedI've been so busy lately that it took practically a two months just to release this.  As it is now, I'm writing this update while I pack for QuakeCon (hope to see you there!).  There's not a lot of fancy new stuff, so I'll just paste the change list:

- Feature: Enter game and disconnect sound effects.
- Feature: Different sound effects for team chat and global chat.
- Tweak: Fixed sound attenuation in software sound mode to have exponential falloff so you're not hearing things on the other side of the map like they're right next to you. 4:33 AM 5/14/2008
- Bugfix: Fixed crash with blank file specification.
- Bugfix: Fixed occasional crash when viewing scoreboard.
- Media: New PGP and Spyder sounds.
- Media: New footstep and falling sounds.
- Media: New chat, connect, and disconnect sounds.
- Media: Tweaked PGP and Trracer animations (these require playing on a new server to work properly).
May 7th, 2008QuakeCon 2008Well, I'm late posting about this once again, but for those of you that are interested in meeting some of the the Paintball 2 community, we're going to try to organize a small group at QuakeCon.    For those of you who don't know what QuakeCon is all about, you may want to read my little write up about QuakeCon 2006 here.  Even if we don't get anything Digital Paint related going on, it's still worth attending.  There's a discussion thread about it here.
TournamentFront Adds Paintball 2 SupportTournamentFront has recently added support for running Paintball 2 tournaments.  You can find it under the PC tab or just click here for a direct link.  Check it out and provide feedback in this forum thread!

News Archive
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October `98 - September `98
August `98 - July `98
POTD Archive