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May 15th, 2013Paintball 2 Build 38 Released!This is a fairly minor update that mostly just has some bug fixes and adds a loading screen for levels.

Here's the complete changelist:

Build 38 Client/Engine:
- Feature: Loading screen. (Thanks to ViciouZ for starting this).
- Bugfix: Fix for mouse not working when fov cvar is set to an invalid value. 7:31 PM 12/15/2012
- Bugfix: Fixed rare crash with footstep sounds. 12:47 AM 1/9/2013
- Tweak: Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Cvar: "s_preload" - Enabled by default, forces precached sounds to load from disk.  Hopefully this will fix the hitches some people have when sounds like flag grabs are played. 12:07 AM 2/26/2013

1.927 (Build 183) Game DLL:
- Cleaned up some code to avoid switching between char * and unsigned char *. 7:00 PM 11/28/2012
- Fixed func_door_secret entities only opening once. 12:40 AM 12/7/2012
- Fixed issue with certain doors and plats destroying equipment when they shouldn't. 12:41 AM 12/7/2012
- Fixed issue in tutorial map where if you start in debug mode or with bots, then disable debug mode / remove bots, you would keep getting points for touching the enemy flag. 12:46 AM 2/26/2013
- Precached some grenade sounds. 12:46 AM 2/26/2013
- Added "supportedmodes" command for displaying what modes are supported by the current map. 8:20 PM 4/19/2013
- Fixed issue where observers could become solid. 9:52 PM 5/5/2013
- Made it so people can switch to observer at the game end (just not to other teams). 8:26 PM 5/6/2013
As always, feedback is welcome, so post some on the forum!
May 14th, 2013Beginnings of an Official MaplistThere are a lot of custom maps for Paintball 2, which is cool, but potential features down the road, such as ranking and stat tracking, require a more defined selection of maps.  We're in the process of figuring out all of the details, so offer your suggestions here, and vote for maps you'd like to become official here.
December 27th, 2012Oldschool Reunion 2013On January 5th (the first weekend of the new year), we're going to try to gather as many oldschool players together as we can to hang out on IRC, play some old maps, and maybe have a tournament or two.  If you played back in the day, especially if you played when this was still a mod that required Quake2, be sure to join us!

When: Saturday January 5, 2013 8:00-10:00PM EST
Where: IRC.GlobalGamers.Net #paintball
Who: Ideally people who have been playing since this was a Quake 2 mod.  Better yet, Quake 1!
What: Nostalgia fest.  Talk about the "good old days."  Catch up with old friends and clan mates. Play some old classic maps together.  Etc.

Of course, feel free to hang out even if you're not super old school.  The time isn't super critical, either.  Lots of oldschool players have already joined IRC.  Feel free to drop by at any time.  Also, be sure to tell every old school player you know about this. The more, the merrier!

Click here to join the forum discussion.
Server Updates to Become MandatoryDue to cheats, bugs, and other issues, some people have requested that I make it mandatory for servers to run the latest version.  Since I'm also tired of banning speed cheaters, something that is hopefully eliminated in the latest version, I'm going to make it a requirement to be running a recent version of the game in order to be on the server list.  Please make sure your server is updated if you want to continue to see it on the public server list.
November 29th, 2012Paintball 2 Build 37 Released!The main purpose of this release is to fix some of the complaints about the popup dialogs.  These popups no longer require clicking OK and appear in the upper right portion of the screen.  To go along with that change, there have been several UI enhancements, such as butter looking dialogs and actual button graphics for things you can click on.  A number of bug fixes were included as well.

Here's the complete change list:

Build 37 Client/Engine:
- Feature: Server list sorting by type (name/ping/map/players). (Thanks, ViciouZ)
- Feature: Console input history is saved. 2:11 AM 10/3/2012
- Feature: Added buttons to menu system.
- Feature: Added "include" functionality to menu system. 2:43 PM 10/30/2012
- Feature: Text in the menus now goes through the translation system (to make supporting other languages easier). 11:26 PM 11/1/2012
- Bugfix: Fixed ability to translate dialog strings. 11:01 PM 9/26/2012
- Bugfix: Fixed bug where if you switched to full screen in a lower resolution and the window was too far to the side, the mouse would constantly register as moving. 2:28 PM 10/6/2012
- Bugfix: Fixed an issue with "getmaplist" command that was sometimes causing not all of the list to populate on the voting screen. 9:58 PM 10/29/2012
- Bugfix: Fixed a bug in my hash algorithm where it was allocating 1 less element than it should. 11:10 PM 11/1/2012
- Bugfix: Fixed a bug where if you clicked on a menu item, then moved the mouse off of it, the item would be stuck selected. 10:32 PM 11/5/2012
- Tweak: Stripped leading spaces off of server names in the server browser. 11:23 PM 10/2/2012
- Tweak: "map" command checks for the map in the "beta" and "inprogress" directories as well as the root maps directory. 9:28 PM 10/3/2012
- Tweak: Switched mouse turn variables to floating point for better turning precision. 9:49 PM 10/5/2012
- Tweak: Made it so the mouse cursor uses the windows mouse cursor position in windowed mode at the menu, and you can resize/move the window while the menu is open. 11:06 PM 10/5/2012
- Tweak: "getmaplist" command now outputs results to the console if the console is down.  9:59 PM 10/29/2012
- Tweak: "maplist" forwards to "getmaplist" command to stop overflows. 10:01 PM 10/29/2012
- Tweak: Revamped dialog boxes to use new bpic and wordwrap system and support translations. 10:33 PM 11/5/2012
- Tweak: Only attempt to auto-login if a password is set. 10:54 PM 11/5/2012
- Tweak: Made profile login failures display more informative dialogs instead of a generic one and printing the actual error to the console. 9:10 PM 11/6/2012
- Cvar: "m_fovscale" - If enabled, scales the mouse turn speed based on your FOV.  At 90 degrees there is no difference, if you zoom in or out, you will turn slower or faster, respectively.  Set to 0 to disable.
- Cvar: "cl_drawfps" - Added a new option, 3, which displays the lowest framerate every half second.  Useful for detecting single-frame drops. 11:32 PM 10/5/2012
- Cvar: "cl_menu" - Can be used to specify a subdirectory for custom menu files. (Thanks, T3RR0R15T)
- Command: "menu_refresh" - Optimized version of "menu_reload".  Only refreshes the current menu and does not reload menus from disk.  (Useful for advanced menu scripting). 10/6/2012
- Media: Revamped a bunch of the menus to use buttons and better backgrounds / borders.
- Media: Some tweaks to the tutorial map.


1.926 (Build 182) Game DLL:
- Made g_autorecord 2 only record on dedicated password protected servers, so if you start a local server and have a password set, it won't generate a bunch of useless demo files by default. 10:12 PM 9/18/2012
- Optimized entity searching in game code to improve server performance. 10:34 PM 9/18/2012
- Added an epsilon check to flag returns to hopefully fix the multi-flag-return bug when the flag is just slightly off from the base. 11:59 PM 9/18/2012
- Don't kick people into observer for idling in the tutorial map. 12:02 AM 9/19/2012
- Killed players velocity when he hits a tutorial dialog on the tutorial map so people are less likely to trigger multiple dialogs. 12:16 AM 9/19/2012
- Made it so people can't wave while moving, instead of stopping players when they move. 11:25 PM 9/25/2012
- Fixed a bug with bad a team/skin index when switching to observer and suiciding with grenades. 11:57 PM 9/25/2012
- Fixed people being able to suicide with grenades and kill (former) teammates. 12:55 AM 9/26/2012
- Changed sv_minclientbuild kick message to "You need build XX or higher.  http://www.digitalpaint.org/"  Unfortunately it's limited to 64 characters so I couldn't get more than that.  8:19 PM 9/26/2012
- Tweaked "newmap" command to check for maps in the "beta/" and "inprogress/" directory. 12:55 AM 9/27/2012
- Stripped formatting from names when using the "listuserip" command. 6:10 PM 10/6/2012
- Fixed server shutting down with no spawn points when loading a map in elim mode that has spawn points that are all set to specific game modes. 10:47 PM 10/14/2012
- Added "lastmap" command - displays the map that was played before the current one. 5:29 PM 10/21/2012
- Made it so people can't use reserved/inappropriate names while not logged in. 8:35 PM 10/21/2012
- Added wildcards to the "rotation del" command (also fixed some bad logic that could lead to crashes). 10:42 PM 10/21/2012

Post your feedback on the build in this thread to help us improve things for the next build!
September 20th, 2012WIP High-Resolution Textures DownloadableIf you click on the downloads page, you'll notice I've added a link to download the high resolution texture pack.  It's still a work in progress, so not all of the textures are final, and a number of them have not been created yet, but at least it helps make the game look a little better.

Here are a couple more examples:






Enjoy, and post feedback here!

News Archive
«-363-358-353-348-343-338-333-328-323-318-...»
October `98 - September `98
August `98 - July `98
POTD Archive