January 15th, 2008What Do You Want?Sk89q put together a handy feature vote system where you can vote for (or against) features you would like to see in the next version of Paintball2. To vote for a feature, simply visit the Feature Vote link and click the [+] next to feature(s) you want. You must be logged into your global login account first. If there is a feature you'd like to see in the next version, but it isn't listed, there is a special section on the forums for submitting feature requests for voting. Please don't spam requests. Just focus on one or two things you really want soon and be sure to take the time to explain exactly what the feature is and how it would work. January 3rd, 2008Google Ads, IRS SubtractsI'm running a little test here with Google Ads to see if they're worthwhile at all. I've put them on the forums and the dplogin site. Of course, they made me agree to terms that prohibit me from requesting that people click on the ads, so I'm not asking anybody to click on them. Of course, I'm not asking that you not click on them, either. Should you feel the urge to click on any advertisements, please keep in mind that I have not asked you to do so, and there will be incentives to click, nor will there be any rewards if you do do click. All ad-clicking activities are your own doing. Continentals TournamentThe first tournament of the Continentals will be held on January 19 and 20 starting at noon EST both days. Signups are open until January 18 midnight EST. For more details, visit the Continentals site. December 22nd, 2007Merry Christmas and a Happy New Build (20)Build 20 has been "out" for a while now, on the forums and sf.net downloads page, but between my current employment crisis (turns out I'm not moving to California now - if anybody is looking for a skilled developer, let me know), having all my stuff packed up, and some exploits discovered that people have been using to crash servers, it's been a little difficult to put together an official release.
So here's what's new with build 20:
Fast file downloads! These take place over UDP, so no additional configuration should be needed, but if you want to tweak things: - sv_fast_download enables/disables fast file downloading on a server (on by default). - sv_fast_download_max_rate sets the absolute max total transfer rate in KB/s. Effectively, rates will be much slower than this, recommend leaving at 0 to disable. - cl_fast_download enables/disables fast file downloads on the client (on by default).
New sounds. I've been able to record higher quality audio from some of the weapons. Currently just the Stingray, Trracer and Automag RT have been re-done, along with a couple things like splats. These were recorded in 48khz, so crank your audio options up to 48khz for best results. Since I know a lot of people are picky about changes, the new sounds are currently optional. - To obtain the new sounds, run the full install. - To stick with the old sounds, you must have an older version then run the update.
There is not currently a Linux client release because my Linux install auto-hosed itself again and I can't even get the game to run due to driver issues, but you should be able to use the server update, in theory. The executable is the same, but it may or may not run properly.
The exploit fix is only available on the Linux server update. Unfortunately I don't have the time or necessary tools to rebuild the Windows packages. If you run a dedicated Windows server or can't update for whatever reason, there is a workaround available. Add the following to your commands.txt file before the "EOF": "specinvite 250".
Enough reading - head on over to the files page, grab build 20, and enjoy some super-fast map downloads! (At least if you're playing on an updated server). December 13th, 2007A Glimpse of Things to ComeMy friend found an old Stingray in a back shed. I planned to make a high-quality model with it at some point, but it wasn't a high priority. Now that I'm moving to California, though, I had to do it quickly. Here's what I came up with (no textures yet):
We also got some higher-quality audio recordings which will probably slip into a release here soon. It may be a while before the model shows up, though.
As for build 20, I found a small bug causing TGA files not to download. I haven't had time to repackage everything since I've been busy working remotely on my new job, packing, and all that. It may be released as build 21. Hopefully I can get that out before I move. December 4th, 2007Vote for Paintball2 - 2007 Mod of the YearModDB is holding its annual Mod of the Year voting. If you enjoy this game, visit http://www.moddb.com/mods/2155/paintball-2 and click on the large "VOTE FOR MOD" button.
On a side note, build 20 is done. I'm putting together the installers and running some tests. My real life has been extremely busy with a new job offer and getting everything ready to move to California, so I don't know when I'll actually get the official release put together, but if you can't wait, look around on the forums for the test release.