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January 19th, 2012New Year, New Build - Paintball2 Build 35 ReleasedYes, the last public release was build 32, but this one went through a few iterations on the forums.  I wanted to make sure people were mostly happy with it before doing a full public release.  The biggest change is the fixes and tweaks to the player movement physics.  Things like getting stopped by stairs and bumps, losing control on slopes, and bouncing on elevators have been fixed.  Overall, things should be much smoother.  Also, in Windows, you can actually resize/maximize the window and alt-tab and continue to have sound, and on Linux, a major crash has been fixed.  Here's a full changelist of the engine:

Build 35 (2012-01-09):
- Bugfix: Fixed jittering/bouncing against angled walls on slopes.
- Bugfix: Fixed jumping on ramps with low ceilings not going up high enough and giving you a weird boost.
- Bugfix: Fixed the game taking mouse focus when it didn't start up in the foreground (Win32). 12:06 AM 1/6/2012
- Tweak: Reduced accel on ramps with the new physics (should behave more like the old physics).
- Tweak: Limited the length of names on the client to 30 characters so they don't get cut off on the server and cause logins to fail. 9:20 PM 1/8/2012
- Tweak: Limited menu sounds to once per frame so there isn't a really loud sound when you first launch the game. 12:45 AM 1/9/2012
- Cvar: "s_disableonalttab" - Disabling this now works with the default DirectSound sound.  Disabled by default so you can hear sound from the game while you're alt-tabbed out. 12:02 AM 1/6/2012


Build 34 (2012-01-02):
- Bugfix: Fixed menu widgets not repositioning correctly after the game window was resized. 11:02 PM 12/29/2011
- Bugfix: Fixed potential crash with server "say" command and made server chat display to the console. 3:15 AM 1/2/2012
- Bugfix: Fixed non-integer crosshair scales not positioning correctly. 9:29 PM 1/2/2012
- Tweak: Removed water uber doublejump with new movement physics. 12:03 AM 12/30/2011
- Tweak: "arecord" now prepends "auto" if no prefix is specified - (T3RR0R15T)
- Tweak: Made it so crouching in the air at high velocities should no longer be possible.  It's still possible to crouch at low velocities so crouching down slopes and steps doesn't bounce you up and down.
- Cvar: "sv_skyglide_maxvel" - Allows you to tweak the maximum velocity skygliding will retain, so you can't sky glide crazy distances from ice jumps, etc. 12:05 AM 12/30/2011
- Cvar: "sv_crouchslide" - enables crouch sliding.
- Cvar: "sv_oldmovephysics" - uses the older style ramp and step physics.
- Cvar: "cl_consoleheight" - Value from 0 to 1 to adjust console height (0.5 is the default) - (T3RR0R15T)
- Cvar: "sv_consolename" - Name used when you "say" something at the server console.  0 = "console", 1 = "Info", 2 = "News", 3 = "Help", 4 = "Server", 5 = "Admin". (T3RR0R15T)


Build 33 (2011-11-13):
- Tweak: Better movement control on slopes (hold the jump key to bounce and slide on slopes like you used to).
- Tweak: Made landing sound quieter for short falls. 11:57 PM 3/28/2011
- Tweak: Allowed non-integer sizes for cl_hudscale (example: 2.5 instead of 2 or 3). 12:48 AM 3/29/2011
- Tweak: Removed some (likely) obsolete code that could potentially zero out player velocity. 11:36 PM 4/12/2011
- Tweak: Made cl_drawtexinfo 1 only hit solid objects.  Use cl_drawtexinfo 2 to test clip, etc.  8:40 PM 5/5/2011
- Tweak: Improved stair smoothing.
- Bugfix/Tweak: Fixed not stepping/abrupt stops when jumping up stairs/onto objects.
- Bugfix: Fixed not stepping in places with a low ceiling. 11:37 PM 4/12/2011
- Bugfix: Fixed application icon (in Windows). 10:36 PM 4/27/2011
- Bugfix: Fixed corrupt screenshots at 1366x768 resolution. 8:57 PM 7/20/2011
- Bugfix: Fixed bouncy/jittery screen when on elevators.
- Bugfix: Fixed multithreading crash on Linux config.
- Cvar: oldmovephysics - Disable new movement physics tweaks.
- Feature: Added minimize, maximize and resize capability in Windows. 1:54 AM 4/28/2011

Here's a changelist of the game DLL:

*** 1.924 build 180 ***
- Fixed name formatting not being ended cleanly. 2:25 AM 1/7/2012
- Added message when you tban if the IP is already banned.
- Teamnumbers for all entities are swapped between rounds in Siege mode (except players and paint, of course). 11:10 PM 1/8/2012

*** 1.923 build 179 ***
- Tweaked camera bobbing so it's not so extreme when crouch sliding. 5:24 PM 12/31/2011
- Tweaked paintball projectile start point so it looks like it's coming out of the gun when you look up and down. 5:22 AM 1/1/2012
- Fixed balls dropping more than they should when you're standing on the ground with the new physics. 9:34 PM 1/2/2012
- Tweaked falling impact sound logic some more.

*** 1.922 build 178 ***
- Tweak to better support new physics (don't take falling damage if we're not falling).
- Added "teamnumber" support to trigger_multiple so triggers can be team-specific. 8:58 PM 6/13/2011
- Made .ent files load from the maps/ent directory (will fall back to maps directory if no ent is found). 11:55 PM 8/2/2011
- Disabled team switching after a match is over. 10:16 PM 8/3/2011
- Made "noname" and "newbie" names have random numbers after them even if the names have formatting. 11:02 PM 8/27/2011
- Fixed bug in siege where kills were counted toward the score after the round ended.
- Fixed bug where auto team switch would not work if a client was flooding team changes.

Enjoy!  The build is on the downloads page, and you can discuss it here.
April 9th, 2011RSS FeedsWe've had news RSS feeds for a while, but the HTML link wasn't set up correctly.  Now you should be able to see the little orange RSS icon in your browser's address bar.  Click it and subscribe, so you don't miss out on any new Paintball2 updates!  We also support RSS feeds on the forum, in case you hadn't noticed.

If you have any issues or suggestions, discuss them here.
April 6th, 2011High-Resolution Textures In ProgressOne of the most-requested features was an official high-res texture pack, so it's in the works, now.  Here are a few examples (current textures on the left, high-res on the right):









The pack is about half-way done.  You can see updates and discuss it here.
March 27th, 2011New Serversisland55 from digitalfrag.net has been kind enough to donate several servers for official use:

208.100.42.52:27910 - Chicago, IL
89.149.242.101:27910 - Frankfurt, Germany
87.117.203.203:27910 - London

If you have suggestions for map rotations, etc., post them here.
Facebook & TwitterI'm not into the social networking sites at all, but webhead set up accounts for Digital Paint: Paintball 2 on Facebook and Twitter here:

http://www.facebook.com/pages/Digital-Paint-Paintball-2/208706742472974

http://twitter.com/digitalpaintpb2

Like/follow/subscribe and whatnot, and help promote the game!  Discuss it here.
February 25th, 2011Paintball 2 Build 32 Released!This build brings more bug fixes and auto updates and sorts the in-game server list.  Servers are sorted by a combination of player count and ping to help put the best servers for you to play on at the top of the list.

Client updates:
- Feature: Server list sorts by players/ping.
- Feature: Serverlist auto-updates and clears on update.  10:53 PM 2/16/2011
- Bugfix: Fixed issue with files not downloading that were in the "requiredfiles" field in maps.
- Bugfix: Fix for crash with long console lines then hitting up.
- Bugfix: (Hopefully) fixed OpenGL errors on some Linux configs.
- Bugfix: Fix for rare case where a client reconnect or potentially a laggy connect could result in an "active" entity before the connection finished.  11:59 PM 2/16/2011
- Bugfix: Fixed serverlist not updating if a player hasn't logged in or connected to a server first. 6:31 PM 2/21/2011
- Tweak: Various fixes to console text messages. (Thanks, T3RR0R15T).
- Tweak: Merged Linux and Win32 opengl code to make things more maintainable.

Game server updates:
- Fixed flags and pong ball keeping velocity when reset.
- Fix for people connecting during a map change being kicked for invalid clients.
- Increased MAX_INFO_STRING to 1024 to reduce "Info string length exceeded" messages. 1:13 PM 2/21/2011

Post feedback on the build here.

News Archive
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October `98 - September `98
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POTD Archive