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November 22nd, 2021Paintball 2 Build 45 Released!You can download the latest version from sf.net.  Here's what's new:

Build 45:
- Media: New 68 carbine sound (was supposed to be in build 39, but somehow got missed).
- Media: New high-res rock5_2 texture.
- Media: High-res pbsky1 (thanks, CombineS!)
- Bugfix: Fixed crash that happened when opening the server list while the tutorial was open. (Thanks, richar:D)
- Bots: Improved behavior around ladders, so they actually climb instead of spinning in circles around them.

Build 44:
- Cvar: "mapname" now set on the client when connected to a server.
- Tweak: Increased memory allocation for maps so larger levels can be loaded. 3:19 AM 2/19/2020
- Tweak: Tweaked scoreboard sorting a little (grabs aren't worth as much now).  Now it's sorted by caps * 8 + grabs * 2 + kills.  You can use cl_scoreboard_sorting 4 for the previous behavior (grabs * 4). 11:45 AM 3/1/2020
- Tweak: Made missing texture grid texture less harsh.
- Tweak: Made snd_mixahead 0.08 instead of 0.2 by default.  This should reduce latency in sound effects and be stable as long as > 20fps in maintained.
- Media: Fixed names of maps overlapping edge of loading screen. 2:36 AM 3/14/2020
- Media: Several new or tweaked HR4 textures.
- Media: Jail bars now have alpha transparency channel (can be used by mappers with trans33+trans66 surface setting). 5:38 AM 9/18/2020
- Bugfix: If you spun in circles enough, you could mess up your aim and crash the game.  Angle now wraps at 360 degrees to prevent large, problematic values. 3:15 AM 5/25/2020
- Bugfix: 320x240 resolution works again and doesn't go to 640x480. 6:43 PM 7/7/2020
- Bugfix: Fixed some faulty kicks due to a buffer being too large. 7:49 AM 9/17/2020
- Bugfix: Fixed external server browser not loading server list with new server. (Thanks, richar:D)
- Bugfix: Disable caustic effects on doors and other dynamic objects underwater as this causes a crash when changing levels (notably after 5p_school.bsp).
- Bots: Now have latency, so the player positions they have to aim with are now 400ms behind the current position and they have to lead, so no instant reaction when you walk around a corner.  They'll also commit to shooting for a period of time instead of popping off single shots.
- Bots: Wander less and go for objectives more.  Also fixed some wandering behavior when they don't have waypoints, so they run into walls less.

Game dll changes:

*** 1.934 build 192 ***
- Fixed grenades sometimes not spawning.  Rewrote logic so paint grenade spawners actually work as designed (if count is set to 1, new grenades will spawn, otherwise grenades will spawn at the spawners instead of around the player spawners).  Also fixed angle -1 not always working to stop the randomness. 8:42 AM 10/19/2020
- Fixed bots spinning in circles by ladders. 4:17 AM 11/8/2020
- "nokill" can be set in a map's worldspawn (in case you want the default pong behavior in a non-pong map). 6:02 AM 1/18/2021
- fixed elim_inc incorrectly increasing time when players connect or join observer.
- Fixed single point flags from not ending the round when flagcapendsround is set.
- "rotation scramble" command to randomize maplist order.
- Reduced "koth_hilltime" default time from 5 to 3.

*** 1.933 build 189 ***
- Fixed broken roll angles at the end screen of some maps. 4:12 AM 9/1/2019
- Made deathmatch have warmup like the other modes. 5:27 AM 9/23/2019
- Entities can be given these targetnames which will automatically trigger: warmup_start, game_start, round_start (round_start_ for siege), round_end, game_end, overtime
- "timelimit_empty" cvar specifies a time, in minutes, a map will stay loaded in warmup mode with nobody playing.  This is to fix floating point issues (lag and framerate limit kicks) that happen if a map is loaded too long. 6:09 AM 11/19/2019
- Made "flagcapendsround" setting not end the round on "holdit" map (or other maps where flag cap = 0 points). 6:33 AM 11/19/2019
- Changed pong scoring message to "X team scored!" (Note: won't work properly if a map has more than 2 teams). 3:23 AM 1/17/2020
- fixed sv_votemapenabled 2 not actually stopping players from voting maps into rotation temporarily 7:08 AM 2/3/2020
- Normalized the map votes each map change, so maps that don't meet the proper player count don't accumulate massive numbers of auto-votes, forcing them to be played even when nobody voted for them. 7:11 AM 2/3/2020
- Changed default overtime from 2 minutes to 1 minute. 3:02 AM 2/16/2020
- Reduced bots walking into walls if they can't pathfind. 3:33 AM 2/17/2020
- Bots now have latency, so the player positions they have to aim with are now 400ms behind the current position, and they have to lead, so no instant reaction when you walk around a corner.  They'll also commit to shooting for a period of time instead of popping off single shots.
- Added a built-in delay to enemy player positions for bots so it's impossible for them to have instant reaction time.  They have to lead and predict like real online players. 7:23 AM 2/17/2020
- Bots go for objectives more, especially if they have a flag. 8:20 AM 2/18/2020
- added "trigger_teleport" entity.  Same as misc_teleporter, except you can use a brush to cover a larger area. 3:49 AM 2/19/2020
- elim_inc cvar.  Increases the respawn time for a team every time a player on that team is eliminated. 7:28 AM 3/11/2020
- Possible fix for paint grenate not killing players on direct hit. 6:43 AM 5/25/2020
- Possible fix for paint grenade priming and detonating in hands after throwing another grenade. 9:53 AM 7/10/2020
- Relaxed startsolid spawn checks for equipment and tried to better spawn things taking inverted gravity into account. 8/29/2020
- Fix for live players spawning in jails on maps that used -1 for the teamnumber, such as extreme.bsp and alaska.bsp. 3:23 AM 9/1/2020


Note that build 44 was never officially released due to some issues with Windows Defender as well as not fully fixing the server browser crash.

If you have any feedback about the build, you can post in this forum thread or discuss it in Discord.
New BSP Editor Update: 0.97q5Head on over to the Downloads page if you want to grab an updated version of BSP.  It has some awesome features, such as mirroring (so you only have to build half the map) and preview lighting!


July 24th, 2021August 2021 TournamentZipfile, aka Zerotus is hosting a tournament next month.

Date: August 14th 2021
Time: 1:00 PM EAST / 7:00 PM CEST

Format: 3vs3, double elim or round robin (depends on how many teams will participate)

For more details/updates/questions visit this forum post or check the #2021_august_tournament channel on the discord server.
April 1st, 2021Introducing the Longbine
July 30th, 2020eR33t is running another PBCUP tournament!Several PBUCP tournaments are lined up, starting at 1 vs. 1 and going up to 4 vs. 4.

The 1v1 tournament will be held this Saturday.
Date: August 1, 2020
Time: 2:00 PM EDT / 6:00 PM GMT

Sign up / view the tournament details here.

There's a $300 prize pool in this tournament!
1st place: $210
2nd place: $90.

Note that this takes place during the Social (distancing) Saturday event, and we encourage you to participate in both.

You can jump directly on the eR33t discord server or look at the #pbcup channel on the Digital Paint Discord server to stay on top of things or ask questions.  There's a bot relaying chat between the two.
March 29th, 2020DPLogin Server MigrationThe data center that hosted the DPLogin server for the past 14 or so years is shutting down.  DPLogin.com and the game servers hosted on it will be moving to a data center in NY.  This means better pings for East coast and EU players!  It also means things could go horribly wrong, but let's hope that doesn't happen.  Hopefully, this will be taken care of in the next day or two, and things will continue to work as they always have.

Once the move is complete, server admins will need to restart their game servers in order for them to show up on the list again.  Also, make sure your config file uses "setmaster dplogin.com" and not the IP address directly, as the old IP address will not work.

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