May 25th, 2010Paintball 2 Build 30 Released!This is mostly a bug fix and tweak build to hopefully resolve some of the issues people were having with Windows 7.
Client updates: - Feature: Added a message box to inform people when they don't have proper hardware-accelerated OpenGL drivers installed. - Bugfix: Fixed some errors that happen in old implementations of OpenGL. - Bugfix: Fixed a crash in rscripts for old hardware/drivers that don't support multitexture. 1:02 AM 4/14/2010 - Tweak: Made scores menu allow some game input (fixes issues if you have "score" bound to "tab"). 5:10 PM 5/2/2010 - Tweak: Switched to Visual Studio 2008 express. - Tweak: Tweaked default volume and attenuation so sounds at a distance are easier to hear. 5/2/2010 - Media: Re-recorded carbine sounds at a different angle so they sound less clangy. - Media: New menu screen for people that do not have a profile to hopefully make things less confusing. - Media: Increased volume of grass footsteps.
Game server updates: - Made the camera update looking at the killer while dead. 8:38 PM 2/19/2010 - Minor text tweaks for game mode displays. - Made it so last player alive can't suicide with grenades. 12:32 AM 4/14/2010 - Switched to visual studio 2008 express. - Added a volume to the chase camera trace so it doesn't penetrate walls. 6:16 PM 5/2/2010
Grab it on the files page. Provide feedback on the forum. February 19th, 2010Paintball 2 Build 29 Released!Build 28 had a couple small issues, so I never bothered with a public release. The major feature since build 27 is surface-specific footstep sounds. The standalone server browser now updates again and has some new features as well, such as passworded server icons and multiple language support.
More detailed list of feature updates:
- Feature: Surface specific footstep sounds. - Feature/Bugfix: Multi-map demo support. If you record a demo that spans multiple maps, the game now attempts to play all of them (may have issues with maps that are downloaded while recording). 12:14 AM 1/8/2010 - Feature: "measure" command. Type "measure" at the console (or bind it to a key) to set a start point (where the crosshair is aiming). Move the aim point and type it again. It will output the distance between the points to the console (useful for mappers). 1:50 AM 1/6/2010 - Feature: First pass at certified server settings. sv_certificated will show as "1" if servers have certified settings. (Thanks, T3RR0R15T) - Bugfix: Fix for old scoreboard data/garbage staying on the scoreboard when switching servers. - Cvar: s_nojump - disables jumping grunt sound and plays an extra footstep sound instead. 7:04 PM 7/19/2009 - Cvar: s_disableonalttab - Enabled by default to keep current behavior of disabling the sound when alt-tabbing out of the game window. Not fully functional. Setting it to 0 only seems to work for 3D sound. 12:16 AM 1/8/2010 - Cvar: sv_locked - If enabled, prevents new players from connecting (Thanks, T3RR0R15T/R1CH) - Tweak: File lists are sorted. 1:53 AM 1/6/2010 - Tweak: Minor adjustments to footstep sounds. - Tweak: Added new video resolutions (1920x1080, 1920x1440, 1366x768) (Thanks, T3RR0R15T) - Tweak: Switched all falling sounds to use the basic land sound (pain grunts got annoying and they didn't really fit since there is no falling damage). Also mixed in a surface-specific foot step sound so landing sounds more natural. 7:05 PM 7/19/2009 - Tweak: Defaulted s_resamplevolume to 0.35 so old sounds aren't louder than new sounds.
Go grab it on the files page. July 13th, 2009Testing New SiteQuick post to see if news posts work on the new site. April 30th, 2009Paintball 2 Build 27 Released!This is a somewhat minor release designed to fix the crouch death bug, but it has a few sound improvements on the client as well.
- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU. - Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files. - Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%). - Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz). If you wish to use - Media: Surface specific splat sounds. - Media: New 68 Carbine and VM-68 recordings. - Media: Fixed admin map changing menu.
Provide feedback on the new version here. March 3rd, 2009Paintball 2 Build 26 ReleasedWhat about build 24 and 25, you ask? They've been available on the forums, but due to various issues, I decided not to make them "official" releases. If you keep up on the forums, I'll try to put out a new build once every 1-2 months, so you can post feedback on what's new before it hits the news page.
What's new since build 23? The highly-requested VWep (visible weapon models on players) is the big thing, but the community (ViciouZ, in particular) has made a number of great contributions, like OGG Vorbis music support, PNG texture support, and word filters. Here's a complete list:
- Feature: PNG texture support (Thanks: ViciouZ, R1CH) - Feature: Started on surface specific footstep sounds. Snow textures and w_metal1 will make a new stepping sound. 6:39 PM 1/20/2009 - Feature: "localstats" will print cumulative kill/death/grab/cap statistics. (Thanks: ViciouZ) - Feature: OGG Vorbis music support. Put some .ogg files in paintball2/pball/music to test it out. (Thanks: QuDos, ViciouZ) - Feature: "menu_reload" command for advanced menu features (Thanks: Zorchenhimer) - Feature: Password dialog for connecting to passworded servers. (Thanks: Zorchenhimer, ViciouZ) - Feature: Password support for paintball2:// hyperlinks: paintball2://xxx.xxx.xxx.xxx:xxxxx&serverpass (Thanks: ViciouZ) - Feature: Time and server are logged in demo files. (Thanks: ViciouZ). - Cvar: "cl_crosshairscale" - Allows you to change the crosshair size independently of the HUD scale. (Thanks: ViciouZ) - Cvar: "cl_passwordpopup" - If set (enabled by default), a password prompt will open when attempting to connect to a passworded server. (Thanks: ViciouZ) - Cvar: "cl_swearfilter" - if set to 1, chat text containing blocked words will not display. If set to 2, blocked words will be ***'d out. (Thanks: ViciouZ) - Cvar: "cl_blockedwords" - comma separated list of words to filter if cl_swearfilter is set. (Thanks: ViciouZ) - Cvar: "cl_drawclock" 1/0 enables/disables display of the current time at the top of the screen. (Thanks: ViciouZ). - Bugfix: Fixed bug where first letter typed was lost in an edit box if the cursor was beyond the length of the string. 11:09 PM 2/3/2009 - Tweak: Made the same footstep sound not play twice (or more) in a row, as that sounds weird. 1:37 AM 11/8/2008 - Tweak: Sound quality defaulted to 48khz (this won't take effect if you've already edited your audio options). - Media: VWep (other players actually hold the weapon they have - requires server update). - Media: New, higher-quality sound recordings for the smoke grenade, several guns, snow footsteps, item pickups, crickets, and other effects.