June 21st, 2003New ForumsIf you haven't noticed, this site has been going through a very gradual transformation into a new design. Why is it so slow? Because there's only so much one guy can do in a given time frame! :) The forums have been revamped to reflect the new design, but not only that, they've been updated to the latest YaBB code and moved to a newer server. So check them out and post something while you're at it! More AlphasI haven't been posting news updates about this because I wanted to keep these releases kind of low key to make sure there weren't any major bugs. The files page has been updated though. I'll put up a full news release detailing all the new features and whatnot later. This is just a heads-up to keep an eye on the files page. June 8th, 2003File Links BrokenThe links on the current files page are broken. I'm still getting the new layout put together, so in the mean time, you can download files here. June 6th, 2003Alpha3 FeaturesSorry; I've been having some trouble with the news update script. Here's the currently complete feature list which will be present in Alpha build 3:
- "sz_getspace overflow without allowoverflow set" crash fixed (for the most part) - console logs to qconsolePORTNUMBER.log now - default.cfg only executed if config.cfg not found (fixes problem with configs getting overwritten sometimes) - separated framerate from net packets (cl_locknetfps cvar) - anisotropic filtering (gl_anisotropy cvar) - gl_texture_saturation to adjust the saturation of textures - mouse wheel can be used for console scrolling - insert text mode at the console - allowed "timedemo" to be turned on when playing ANY demo - stopped demos from crashing (fixed one of the causes, anyway) - serverlist cvar (default is "www.planetquake.com/digitalpaint/servers.txt") - funname automatically executed upon connecting to server (uses whatever is stored in the "name" cvar) - enabled gl_motionblur support for newer radeon cards - support for up to 5 mouse buttons - VERY basic bots (for debugging purposes right now. Don't expect them to give you a particularly enjoyable gaming experience). - Bug fixes in game code involving jails, the streak counter, and friendly fire.
There will be a release soon. June 2nd, 2003testtest April 1st, 2003IMPORTANT! RELOCATION!The captured.com network is going to be removed shortly, so we are relocating to planetquake.com. The new address will probably be /.